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Archery: Difference between revisions

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{{obsolete}}{{flavour|It improves your effectiveness with ranged weaponry, such as bows and javelins (Slay+4).}}
{{version034}}
'''Archery''' is an [[ego]] found only on [[gloves]], which enhances your ability to fight with [[ranged weapon]]s: you receive a +4 [[slaying]] bonus when using [[Throwing#Weapons|throwing weapons]], [[bows]], [[crossbows]], or [[slings]].
{{flavour|It has half the normal encumbrance for the purpose of ranged combat.}}
'''Archery''' is an [[ego]] found only on heavy [[body armour]] ([[scale mail]] or heavier). Its [[encumbrance]] is halved for the purpose of [[Ranged Weapon]] attack penalty.


==Desirability==
==Desirability==
Slaying bonuses are always desirable, but not all characters wind up using ranged weapons. If ranged weapons are your primary form of attack, these are an extremely welcome find. Spellcasters will likely prefer gloves of [[strength]] or [[dexterity]] (or a nice [[artefact]]), while melee fighters (who aren't using Throwing) might find them unnecessary.
There is no substitute for Archery for certain [[Ranged Weapons]] users, allowing them to benefit from heavier armour while not slowing them down. For any other character it does nothing.


==History==
==History==
*Archery was reintroduced as a body armour ego in [[0.34]]. Prior to this version, it was a [[glove]] ego that gave +4 [[slay]]ing to both [[throwing]] weapons and [[launcher]]s.
*This ego was replaced with [[Hurling]] in [[0.28]].
*This ego was replaced with [[Hurling]] in [[0.28]].
*Prior to [[0.15]], archery gave +5 to accuracy and +3 to damage, at the cost of -1 slaying in melee.
*Prior to [[0.15]], archery gave +5 to accuracy and +3 to damage, at the cost of -1 slaying in melee.

Revision as of 18:31, 12 February 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
It has half the normal encumbrance for the purpose of ranged combat.

Archery is an ego found only on heavy body armour (scale mail or heavier). Its encumbrance is halved for the purpose of Ranged Weapon attack penalty.

Desirability

There is no substitute for Archery for certain Ranged Weapons users, allowing them to benefit from heavier armour while not slowing them down. For any other character it does nothing.

History

  • Archery was reintroduced as a body armour ego in 0.34. Prior to this version, it was a glove ego that gave +4 slaying to both throwing weapons and launchers.
  • This ego was replaced with Hurling in 0.28.
  • Prior to 0.15, archery gave +5 to accuracy and +3 to damage, at the cost of -1 slaying in melee.
  • Prior to 0.14, archery was only found on the bracers of archery, a now-obsolete form of hand-slot armour.