Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Aquatic: Difference between revisions

From Ashenzari's Archive
imported>MoogleDan
Added version tag, expanded
imported>Bwijn
updated to 0.16
Line 1: Line 1:
{{version013}}
{{version016}}
An '''aquatic''' creature is one whose [[habitat]] consists solely of [[shallow water]] and [[deep water]]. Such creatures cannot willingly leave their environment, and if forced onto land will take [[asphyxiation]] damage each turn.  
An '''aquatic''' creature is one whose [[habitat]] consists solely of [[shallow water]] and [[deep water]]. Such creatures cannot willingly leave their environment, and if forced onto land will take [[asphyxiation]] damage each turn.  


Because aquatic monsters cannot leave the body of water they inhabit, you can usually escape them by simply staying away from the water and any adjacent tiles. Many of these creatures have powerful ranged attacks, however.
Because aquatic monsters cannot leave the body of water they inhabit, you can usually escape them by simply staying away from the water and any adjacent tiles. Many of these creatures have powerful ranged attacks, however.

Revision as of 19:18, 1 November 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.

An aquatic creature is one whose habitat consists solely of shallow water and deep water. Such creatures cannot willingly leave their environment, and if forced onto land will take asphyxiation damage each turn.

Because aquatic monsters cannot leave the body of water they inhabit, you can usually escape them by simply staying away from the water and any adjacent tiles. Many of these creatures have powerful ranged attacks, however.