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Amulet: Difference between revisions

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{{flavour|A talisman to be worn as jewellery around the neck, charged with arcane powers of unknown provenance.
{{flavour|A talisman to be worn as jewellery around the neck, charged with arcane powers of unknown provenance.
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*[[File:Amulet of regeneration.png]] '''[[Amulet of regeneration]]''': Increases HP [[regeneration rate]] by 0.8 health per turn; requires attunement at full HP.
*[[File:Amulet of regeneration.png]] '''[[Amulet of regeneration]]''': Increases HP [[regeneration rate]] by 0.8 health per turn; requires attunement at full HP.


[[randart|Random artefact]] amulets use one of these base types, but contain additonal properties. A few [[List of unrands#Amulets|unrand amulets]] also don't have a base type.
[[randart|Random artefact]] amulets use one of these base types, but contain additonal properties. However, a few [[List of unrands#Amulets|unrand amulets]] don't have a base type.


==Obsolete Amulets==
==Obsolete Amulets==

Revision as of 10:35, 20 May 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A talisman to be worn as jewellery around the neck, charged with arcane powers of unknown provenance.

“Gringoire put out his hand for the little bag, but she drew back. 'Do not touch it! It is an amulet, and either you will do mischief to the charm, or it will hurt you.'”
-Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831.

An amulet is a type of jewellery. Regardless of species, all characters may wear only one amulet at a time. Some amulets require attunement to the wearer to begin functioning, but all amulets require 5 turns to put on or take off to discourage swapping mid-battle.

There are six base types of amulets:

Random artefact amulets use one of these base types, but contain additonal properties. However, a few unrand amulets don't have a base type.

Obsolete Amulets

History

  • Prior to 0.26, equipping an amulet required only 0.5 turns instead of 5 turns. Also, amulets of the acrobat and reflection required attunement to the wearer to begin functioning.
Image
Standard



Artefact
Jewellery
Amulets Acrobat • Chemistry • Dissapation • Faith • Guardian spirit • Magic regeneration • Reflection • Regeneration • Wildshape
Rings Dexterity • Evasion • Flight • Intelligence • Magical power •
Poison resistance • Positive energy • Protection • Protection from cold • Protection from fire • Resist corrosion • See invisible • Slaying • Strength • Willpower • Wizardry