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Abomination: Difference between revisions

From Ashenzari's Archive
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m update to cv
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'''Abominations''' are [[undead]] monsters made by mashing partially-animated corpses together; this process also leaves them with [[demon]]ic traits. Abominations come in two sizes:
'''Abominations''' are [[undead]] monsters made by mashing partially-animated corpses together; this process also leaves them with [[demon]]ic traits. Abominations come in two sizes:


* {{monsterlink|Small abomination}}
*{{monsterlink|Small abomination}}
* {{monsterlink|Large abomination}}
*{{monsterlink|Large abomination}}


They usually appear in [[vault]]s or can be found roaming naturally in the [[Abyss]]. Abominations do not heal naturally and are vulnerable to [[silver]].
They usually appear in [[vault]]s or can be found roaming naturally in the [[Abyss]]. Abominations do not heal naturally and are vulnerable to [[silver]].


==History==
==History==
*Prior to [[0.31]], abominations had randomized [[speed]].
*Prior to [[0.31]], abominations had randomized [[speed]], 7-15 for small abominations and 6-12 for the large ones.
*Prior to [[0.27]], abominations could heal by merging with [[crawling corpse]]s and [[macabre mass]]es. Also, monsters could cast [[Twisted Resurrection]] to create abominations.
*Prior to [[0.27]], abominations could heal by merging with [[crawling corpse]]s and [[macabre mass]]es. Also, monsters could cast [[Twisted Resurrection]] to create abominations.
*Prior to [[0.16]], players could also cast Twisted Resurrection.
*Prior to [[0.16]], players could also cast Twisted Resurrection.

Revision as of 12:47, 26 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

Abominations are undead monsters made by mashing partially-animated corpses together; this process also leaves them with demonic traits. Abominations come in two sizes:

They usually appear in vaults or can be found roaming naturally in the Abyss. Abominations do not heal naturally and are vulnerable to silver.

History

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