Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 19 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

0.30: Difference between revisions

From Ashenzari's Archive
Hordes (talk | contribs)
un redirect, proto changelog
Hordes (talk | contribs)
m remove changelog for rn
Line 2: Line 2:
0.30 is a version of Dungeon Crawl Stone Soup. It is planned to release on May 5th, 2023.
0.30 is a version of Dungeon Crawl Stone Soup. It is planned to release on May 5th, 2023.


Incomplete changelog:
[https://github.com/crawl/crawl/blob/master/crawl-ref/docs/changelog.txt Changelog]
<code>
Stone Soup 0.30-a0 (through 0.30-a0-985-g0638232e92)
---------------------------------------------------
 
Branches, Environment
---------------------
* It is now possible to enter the Vaults without holding a rune. However,
  a rune is still required to leave.
* Slime walls now apply corrosion to the player, rather than dealing damage.
  Jiyva's Oozemancy ability still deals damage as before.
* Thunderstorms now deal much more damage.
 
Character
---------
* New background: Reaver.
  - Reavers are warrior-mages, primarily focused on melee combat but with
    situational Conjurations for tough situations.
  - Reavers begin with two new spells, Kiss of Death and Momentum Strike,
    as well as a revised version of the Hailstorm spell.
* Species rework: Palentonga -> Armataur.
  - Like Palentongas, Armataurs are large, scaled mammals, wearing bardings
    instead of boots.
  - Armataurs lose the Rolling Charge and Curl abilities. They gain Rollpage
    (innate Rampage) and long tongues, which double the effects of potions but
    slow down scroll reading.
  - Armataurs' aptitudes have been adjusted.
* Background changes:
  - Warpers replace Gell's Gravitas with Vhi's Electric Charge.
  - Hedge Wizards have Conjure Flame replaced by Cigotuvi's Dreadful Rot.
  - Fire Elementalists have Conjure Flame replaced by Kindle Blastsparks.
  - Ice Elementalists have Hailstorm replaced by Summon Ice Beast.
  - The 'Arcane Marksman' background has been renamed to 'Hexslinger'.
* All players regenerate an extra 0.2 HP/turn.
* Mummies have innate Faith, giving them extra piety gain.
* Large species move at normal speed through shallow water.
* It is now possible to accumulate two levels of Harm.
* Formicids can now shaft themselves in the Tomb of the Ancients.
* Reaching the end of the Zot clock now causes a smaller amount of permanent
  max HP loss (similar to Borgnjor's Revivication), rather than temp HP drain.
* Species size no longer affects SH.
* rF- and rC- are added to the 'bad mutations' pool.
* Pale draconians' breath is no longer usable twice as often as others'.
* Will is now capped at +++++.
* Removed the Abyssal Knight background.
 
Gods
----
* Lugonu:
  - Banishment is now available at ** piety (from ***), has a lower failure
    chance, and causes malmutation when resisted.
  - When the player suffers the wrath of another god, Lugonu now responds by
    banishing some number of hostile monsters nearby.
  - Lugonu's altars are more common in the Abyss, and the piety bonus for
    converting to Lugonu in the Abyss has been increased.
  - The Bend Space ability has been removed.
* Ashenzari:
  - Skill boost reduced.
  - Trap detection moved to 4* (was at 0*).
  - Removed Astral Vision (automatically seeing through walls).
* When worshipping at a faded altar, the player is given a preview of three
  gods the altar might belong to.
* Xom's mutation gifts are no longer limited to a small pool of options.
* Gozag's corpse-to-gold effect now blocks enemies from creating simulacra,
  and the duration of the distraction effect is no longer based on corpse size.
* Fedhas protects trees from being set on fire by the player.
* Okawaru's Heroism and Finesse abilities cost more piety.
* Hepliaklqana's Knight now attacks 50% more slowly.
* Good gods will now suppress evil clouds from Condenser Vanes.
 
Interface and Options
---------------------
* Two new menus that unify all equip and unequip actions:
  - The Equip menu (`e`) combines wield, wear, and put on commands for equipping
    weapons, armour, and jewellery, respectively.
  - The Unequip menu (`c`) allows to unwield, take off, or remove any equipped
    item.
  - Tab toggles between equip and unequip.
* Damage ratings are now shown via @, including those for unarmed combat.
* Bumping a foe while holding a ranged weapon shoots instead of bashing.
* The piety cost of divine invocations is now shown more clearly.
* Spells' maximum damage is now displayed in their descriptions.
* Unrands (pre-defined artefacts) have a distinct colour by default.
* Almost all unrands with special behavior now have a corresponding inscription.
* The % screen no longer shows .s for low Stealth values.
* Many weapon brands now provide more quantitative damage information.
* Up to 100 waypoints can now be placed (up from 10).
* New show_blood option allows disabling blood spatters and bloody corpses.
 
Items
-----
* New brand: Heavy.
  - Heavy weapons have +80% base damage and +50% attack delay.
  - Both melee and ranged weapons can be Heavy.
* New unrands:
  - The Hermit's Pendant, an amulet of faith that sets the wearer's Invocations
    skill to 14 and their Evocations skill to 0.
  - The Consecrated Labrys, a holy axe with sInv, Flight, and an enchantment
    that grows larger while more dangerous enemies are in view.
  - The Slick Slippers, which make all damaging melee attacks trample their
    wearer backward. They provide immunity to constriction, engulfing, etc.
  - The Force Lance, a Heavy +5 lance (ala Wyrmbane) which has a 1/3 chance of
    knocking back foes when landing a damaging blow.
  - The Storm Queen's Shield, a +5 kite shield of rElec and flight which
    fires electrical retaliation at those it blocks.
  - The toga "Victory", a robe which gains AC, Int and Slay as the wearer
    slays dangerous foes, but loses everything if they drink or read near foes.
* Unrand changes:
  - The Mad Mage's Maulers lose Int-3 and RegenMP, gain -Cast and MPVamp (gain
    MP from damage dealt), and deal twice as much damage when spending MP.
  - The Staff of Dispater is now an orb with +AC and *Corrode.
  - The Ring of the Hare is now +10 (was +8).
  - Majin-Bo is now one-handed.
  - Sniper is now +27 and Heavy (was +9 and Vorpal).
  - The Dark Maul is now Heavy (was Vorpal), and has its base stats adjusted.
  - Other formerly Vorpal unrands have been adjusted individually.
  - The Lochaber Axe now causes HP Drain on unequip.
* Orb, scarf, and magical staff artefacts can now appear.
* Orbs of energy and the Staff of Wucad Mu now give -Wiz in exchange for a
  chance to refund MP when spells are cast, with no chance of backlash.
* Scrolls of butterflies now blow back nearby creatures and create many more
  butterflies. They now alternate with scrolls of summoning instead of fog.
* Rings of evasion are now +5 (were +4).
* All ranged weapons can now generate with electrocution, antimagic, and
  draining brands. Venom ranged weapons no longer appear.
* The spectral brand now matches the player's accuracy and damage, the latter
  reduced by 30% (ala cleaving).
* Throwing weapons now deal extra damage when they break.
* Short sword attack delay reduced.
* Evocable invisibilty and blink no longer have an MP cost.
* Spells have been reshuffled between books, and a new Maxwell's Memoranda book
  has been added.
* Condensation Vanes and Tremorstones can no longer both generate in one game.
* Longbows, arbalests and hand crossbows have had their stats slightly tweaked.
* Removed the 'vorpal' brand and the unrand Morg.
 
Monsters
--------
* New monsters:
  - Sleepcap: native to the early Dungeon, sleepcaps may inflict sleep on hit,
    making the player take massive damage from whoever attacks next.
  - Skyshark: appearing in late Lair and early Shoals, skysharks become
    enraged on drawing blood - first becoming Mighty, then Berserk!
* Demonic Crawlers lose the Warning Cry ability and elemental resistances in
  exchange for higher damage and very fast regeneration.
* Doom Hounds' Howl is now resistable by Will.
* Many monsters do somewhat less damage.
* Walking Tomes are now unable to cast while silenced.
* Ironbound Frosthearts' Creeping Frost spell is now fully resistable by rC.
* Fleeing monsters will no longer avoid harmful clouds.
 
Spells
------
* New spells:
  - Kiss of Death (L1 Conj/Necro): does high draining damage to an adjacent
    enemy, at the cost of significant max HP drain to the caster.
  - Momentum Strike (L2 Conj/Tloc). Redirects the caster's momentum for a
    damaging attack that doesn't require line of fire, but locks the caster in
    place for some turns after a hit (and cannot be recast until this expires).
  - Cigotuvi's Dreadful Rot (L2 Necro/Air/Pois). Rots away the caster's flesh
    to create a cloud of deadly miasma on their tile.
  - Kindle Blastsparks (L3 Fire/Air/Tloc). Creates an explosive cloud on the
    caster's tile, usable as a land mine or tricky tool.
  - Vhi's Electric Charge (L3 Tloc/Air). Launches the caster at a nearby foe
    and launches a crackling melee attack, phasing through creatures en route.
  - Arcjolt (L5 Air/Conj). Electrocutes everything adjacent to the caster,
    everything adjacent to those creatures, etc, etc, in a chain.
  - Plasma Beam (L5 Fire/Air): Fires a bolt of lightning and another bolt of
    fire both at the most distant foe.
* Hailstorm moved to L3 (from L4) and can now miss.
* Manifold Assault moved to L4 (from L5) and does half as many attacks with
  UC as with a weapon.
* Lesser Beckoning moved to L2 (from L3) and is now better at low power.
* Battlespheres now fire when any destructive spell is cast, not just Conj.
* Ozocubu's Refrigeration's damage has been increased.
* Slow no longer has bonus hex power.
* Irradiate now only has a 50% chance of malmutating affected creatures.
* The Simulacrum and Static Discharge spells have been weakened.
* Removed: Conjure Flame, Corpse Rot and Lightning Bolt.
 
Tiles and Other Art
-------------------
* New tiles for player draconians.
* More icons for mutations.
* Several new splash screens.
* A new icon for Monstrous Menagerie.
* New art for many monsters, including Prince Ribbit and X-shaped simulacra.
* New art for many unrands, including the Elemental Staff and Wrath of Trog.
* New holiday-exclusive tiles for Sigmund, ogres and hats.

Revision as of 23:52, 4 May 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

0.30 is a version of Dungeon Crawl Stone Soup. It is planned to release on May 5th, 2023.

Changelog