Vex: Difference between revisions
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{{ | {{monster spell info}} | ||
'''Vex''' is a monster-only spell that gives the target the '''Vexed''' status. This status effect causes the target to uncontrollably attack nearby spaces for the next 3-6 turns. Targets are 7 times more likely to attack spaces with creatures in them (but can still attack empty spaces) and do not suffer any defensive penalties during this, but cannot do anything else. Afterwards, [[stun immunity]] is granted for 3-5 turns. | '''Vex''' is a monster-only spell that gives the target the '''Vexed''' status. This status effect causes the target to uncontrollably attack nearby spaces for the next 3-6 turns. Targets are 7 times more likely to attack spaces with creatures in them (but can still attack empty spaces) and do not suffer any defensive penalties during this, but cannot do anything else. Afterwards, [[stun immunity]] is granted for 3-5 turns. | ||
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*Prior to [[0.34]], post-Vex stun immunity only lasted 1-3 turns. | *Prior to [[0.34]], post-Vex stun immunity only lasted 1-3 turns. | ||
*In [[0.33]], this spell was added to the game. | *In [[0.33]], this spell was added to the game. | ||
Latest revision as of 05:51, 17 July 2026
Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
| Casting noise | 4 |
|---|---|
| Spell noise | 0 |
| Range | LOS |
| Flags | Will check, Dir or target, Monster, Needs tracer |
| Attempts to cloud the target's mind with thoughtless frustration, forcing them to spend several turns doing nothing but attacking nearby spaces (whether those spaces are empty or even contain their allies). |
Vex is a monster-only spell that gives the target the Vexed status. This status effect causes the target to uncontrollably attack nearby spaces for the next 3-6 turns. Targets are 7 times more likely to attack spaces with creatures in them (but can still attack empty spaces) and do not suffer any defensive penalties during this, but cannot do anything else. Afterwards, stun immunity is granted for 3-5 turns.
Having enough willpower makes you resistant to the spell, while having Clarity gives you immunity to the status as a whole. Stun immunity makes you temporarily immune to vexing.
The following enemies cast Vex:
Sources
Other than the spell:
- Trog's wrath can inflict Vexed, depending on current tension.
- Dominate Undead will vex an undead player.