Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Kobold: Difference between revisions

From Ashenzari's Archive
Hordes (talk | contribs)
No edit summary
 
Line 1: Line 1:
{{version032}}
{{version034}}
{{for monster}}
{{for monster}}
{{flavour|Kobolds are small, mysterious creatures of unknown origin. They are well suited to lurking in the darkness of the Dungeon, and have a reduced range of vision which also reduces the range at which they can be seen by enemies.
{{flavour|Kobolds are small, mysterious creatures of unknown origin. They are well suited to lurking in the darkness of the Dungeon, and have a reduced range of vision which also reduces the range at which they can be seen by enemies.
Line 9: Line 9:
*Kobolds are '''[[Size#Player Sizes|small]]''' creatures. They get a bonus to [[EV]], but have trouble with many items.
*Kobolds are '''[[Size#Player Sizes|small]]''' creatures. They get a bonus to [[EV]], but have trouble with many items.
**They are unable to wield many two-[[hand]]ed weapons: [[great sword]]s, [[triple sword]]s, [[dire flail]]s, [[great mace]]s, [[battleaxe]]s,  [[executioner's axe]]s, [[halberd]]s, [[scythe]]s, [[glaive]]s, [[bardiche]]s, [[longbow]]s, [[javelin]]s, and anything medium-sized species can't wield.  
**They are unable to wield many two-[[hand]]ed weapons: [[great sword]]s, [[triple sword]]s, [[dire flail]]s, [[great mace]]s, [[battleaxe]]s,  [[executioner's axe]]s, [[halberd]]s, [[scythe]]s, [[glaive]]s, [[bardiche]]s, [[longbow]]s, [[javelin]]s, and anything medium-sized species can't wield.  
**Large one-handed weapons: [[magical staves]], [[double sword]]s, [[trident]]s, [[demon trident]]s, and [[broad axe]]s, are two-handed weapons to them.  
**Large one-handed weapons: [[double sword]]s, [[trident]]s, [[demon trident]]s, and [[broad axe]]s, are two-handed weapons to them.  
**They are also incapable of wearing [[tower shield]]s.
**They are also incapable of wearing [[tower shield]]s.


Line 52: Line 52:


==History==
==History==
*Prior to [[0.33]], [[magical staff|magical staves]] were two-handed for Kobolds.
*Prior to [[0.30]], Kobolds, as a small species, were more encumbered by [[shield]]s, but received slightly more SH from [[kite shield]]s.
*Prior to [[0.30]], Kobolds, as a small species, were more encumbered by [[shield]]s, but received slightly more SH from [[kite shield]]s.
*Prior to [[0.29]], Kobolds had +2 [[Crossbows]], and weaker aptitudes in other ranged weapons, rather than +3 Ranged Weapons.
*Prior to [[0.29]], Kobolds had +2 [[Crossbows]], and weaker aptitudes in other ranged weapons, rather than +3 Ranged Weapons.

Latest revision as of 01:02, 6 June 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
This page is about the player species. For the monster, see Kobold (monster).
Kobolds are small, mysterious creatures of unknown origin. They are well suited to lurking in the darkness of the Dungeon, and have a reduced range of vision which also reduces the range at which they can be seen by enemies.

They are competent in combat, especially with short blades, maces or crossbows, and are comfortable with all forms of magic. They are also very adept at using magical devices. Their small size makes them unable to wield large weapons, but they are agile and stealthy, and advance in levels as quickly as Humans.

Innate Abilities

Kobolds have a base Strength of 5, Intelligence of 9 and Dexterity of 10 (before Background modifiers).

Preferred Backgrounds

Level Bonuses

  • +1 to a random stat every 5th level.
  • 20% less HP than average.
  • Average MP.
  • +3 willpower per level.

Starting Skills and Equipment

Kobolds receive the skills and equipment listed for their background, with the following exceptions:

Difficulty of Play

Simple • Intermediate • Advanced

Kobolds' reduced LOS is often a good thing - monsters cannot see or attack until they are in your LOS. This makes sneaking and stabbing easier, while limiting the range of enemies. It also limits your range, too.

Other than that, Kobolds are a straightforward race, with generally good aptitudes, fast leveling, and an EV bonus from size. As a low HP species, though, they are somewhat more difficult than average.

Skill aptitudes

Strategy

Builds

Kobolds' tiny line of sight lends itself well to a few builds:

  • Wu Jian / Rampaging + Stabber: Wu Jian's Lunge or Rampaging will allow you stab from 2 tiles away; for Kobolds, this is 40% of the screen. A scarf of shadows turns this into half the screen.
  • Necromancy: It is easy to fill all visible tiles with undead allies, severely limiting the number of enemies that can appear simultaneously on-screen. Kikubaaqudgha makes it even easier.
  • Ranged Weapons: Even with reduced sight, their Ranged Weapons skill is quite impressive. A range of 4 is still fairly decent, and ranged weapons are their best "heavy" weapon aptitude.

Of course, you aren't limited to these builds - a Kobold can do archetypal builds in both melee and magic just fine, though with a preference towards lighter armour.

Trivia

Kobolds were originally creatures from Germanic mythology, but they are well known to gamers due to appearing as low-level monsters in Dungeons & Dragons and as creatures in Nethack.

History

Species
Simple Mountain Dwarf • Minotaur • Merfolk • Gargoyle • Draconian • Troll • Deep Elf • Armataur • Gnoll
Intermediate Human • Kobold • Demonspawn • Djinni • Spriggan • Revenant • Tengu • Oni • Barachi
Advanced Coglin • Vine Stalker • Poltergeist • Demigod • Formicid • Naga • Octopode • Felid • Mummy