|
|
| Line 1: |
Line 1: |
| {{version032}} | | {{disambig}} |
| {{flavour|Reduces the chance of projectile attacks striking the caster, making them easier to dodge. Single-target attacks are much easier to repel than penetrating attacks.}}
| | '''Repel Missiles''' and '''Repulsion''' may refer to: |
| | | *The repulsion [[ego]] found on [[scarf#Egos|scarves]], which grants +15 EV against ranged attacks |
| '''Repel Missiles''' ('''RMsl''', '''repulsion''') is a passive effect and monster-only spell which helps ranged attacks miss their target. | | **The artefact [[Amulet of the Air]] grants repulsion |
| | | *[[Deflect Missiles]], which was formerly known as Repel Missiles |
| ==Effect==
| |
| Creatures with Repulsion have +15 [[EV]] against ranged attacks, including spells.<ref>{{source ref|0.32.0|fight.cc|107}}</ref><ref>{{source ref|0.32.0|spl-cast.cc|1488}}</ref> This effect only helps to [[ev]]ade ranged attacks; it does not change the target's ability to [[SH|block]] them.
| |
| | |
| ==Player sources==
| |
| Though the Repel Missiles spell is no longer available for players, several other sources exist for players to receive the replusion effect:
| |
| *[[Scarf#Egos|Scarves of repulsion]] provide the effect while worn.
| |
| *Worshipers of [[Qazlal]] will eventually acquire a permanent Repel Missiles effect, as long as they maintain enough [[piety]].
| |
| *[[Demonspawn]] with the [[Repulsion Field]] mutation will eventually develop a permanent repel missiles effect. | |
| *The [[Amulet of the Air]] is an unrandart amulet that produces a permanent repel missiles effect. | |
| | |
| ==Monster Version==
| |
| {{monsters with spell}}
| |
| | |
| In addition, the following enemies provide a Repel Missiles aura:
| |
| *{{monsterlink|Polterguardian}} | |
| | |
| Unlike the player version, the monster version can be [[potion of cancellation|dispelled]].
| |
| | |
| Monsters with Repel Missiles will start with the status permanently active, meaning they never have to cast the spell unless the status is dispelled.
| |
| | |
| ==Strategy==
| |
| Repel Missiles is effective at avoiding ranged attacks, from [[list of centaurs|centaurs]] and [[faun]]s with ranged weapons to [[bolt spell]]s and [[crystal spear]]s. AC can't block special effects, like [[Stunning Burst]]'s paralysis and the various effects of [[Throw Klown Pie]], but those attacks can be dodged. It's great in [[the Shoals]], the [[Elven Halls]], [[the Vaults]], and other areas infested with enemies who love to shoot at you.
| |
| | |
| Monsters with Repel Missiles are few and far between. As you would expect, trying to hit them with a ranged attack will be quite difficult. They are still vulnerable to [[Hexes]] and hex [[wand]]s (though as usual monsters have a [[willpower]]-based chance to resist them). And of course, things that don't miss -- like [[Borgnjor's Vile Clutch]], [[Fireball]], and [[lightning rod]]s -- are unaffected.
| |
| | |
| [[Yara's Violent Unravelling]] or a [[wand of quicksilver]] can be used to dispel a monster's Repel Missiles.
| |
| | |
| ==History==
| |
| {{Spell
| |
| |name=Repel Missiles
| |
| |level=2
| |
| |school1={{Air Magic}}
| |
| |school2={{Charms}}
| |
| |school3=
| |
| |castingnoise=1
| |
| |spellnoise=0
| |
| |sources=[[Book of Air]]<br>[[Book of Minor Magic]]
| |
| }}
| |
| *Prior to [[0.32]], Repel Missiles reduced the to-hit of ranged attacks against the caster from 0-100% if single-target or 50-100% if penetrating. Also, it didn't work on incapacitated targets.
| |
| *Prior to [[0.25]], a more advanced version of Repel Missiles called [[Deflect Missiles]] existed. Monsters with DMsl instead got Repel Missiles.
| |
| *Prior to [[0.20]], Repel Missiles was a level 2 [[Air]]/[[Charms]] spell available to players; it expired as it helped dodge projectiles. However, other sources still exist.
| |
| *Prior to [[0.14]], the Repel Missiles status expired based on a timer.
| |
| | |
| ==References==
| |
| <references/>
| |
| | |
| [[Category:Status effects]]
| |
| [[Category:Monster spells]]
| |