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Iron elemental: Difference between revisions

From Ashenzari's Archive
imported>Bwijn
updated to 0.16, not changed
imported>Ge0ff
Switch to the monster template and bump version
Line 1: Line 1:
{{version016}}
{{version023}}
<!--monster-bot-begin-->
{{monster info}}
{{monster
|name=iron elemental
|glyph={{Cyan|E}}
|tile=[[File:Iron elemental.png]]
|flags=
|resistances={{Fire resistance 3}}, {{Cold resistance 3}}, <br>{{Electricity resistance 3}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}, <br>{{Water resistance}}
|vulnerabilities=None
|max_chunks=0
|meat={{No corpse}}
|xp=891
|holiness={{Nonliving}}
|magic_resistance=Immune
|hp_range=85-129
|avg_hp=107
|armour_class=20
|evasion=2
|habitat=Land
|speed= 6
|size={{Big}}
|item_use={{Uses nothing}}
|attack1=40 ({{Hit type}}: {{Plain flavour}})
|attack2=
|attack3=
|attack4=
|hit_dice=12
|base_hp=6
|extra_hp=6
|fixed_hp=0
|intelligence={{Plant intelligence}}
|genus=elemental
|species=iron elemental
}}
{{Flavour|A rare and powerful spirit from the elemental plane of earth, it exists in this world by inhabiting a hulking mass of iron.}}
<!--monster-bot-end-->
 


==Useful Info==
==Useful Info==
'''Iron elementals''' are lumbering brutes with powerful spells and significant melee capabilities. They only naturally occur in rare [[vault]]s, and can be summoned by [[the Iron Giant]] to support him.
'''Iron elementals''' are lumbering brutes with powerful spells and significant melee capabilities. They only naturally occur in the [[Dungeon Sprint]] mode.


<!--spl-bot-begin-->
{{monster spells}}
==Spells==
{{Spellcaster3
|number=
|slot1=[[Iron Shot]] (3d24)
|flags1={{Magical slot flag}}
|slot2=[[Slow]]
|flags2={{Magical slot flag}}
|slot3=[[Metal Splinters]] (3d27)
|flags3={{Magical slot flag}}
}}
{{clear}}
<!--spl-bot-end-->


==Tips & Tricks==
==Tips & Tricks==
*Iron elementals are thankfully very slow, and while their magic immunity and broad array of elemental immunities will make things brutal for casters, their physical defenses aren't insurmountable for a good melee fighter. Casters with non-elemental [[Conjurations]] should use those; [[Airstrike]] and [[Earth Magic]] such as [[Lee's Rapid Deconstruction]] will also work.
*Iron elementals are thankfully very slow, and while their magic immunity and broad array of elemental immunities will make things difficult for casters, their physical defenses aren't insurmountable for a good melee fighter. Casters with non-elemental [[Conjurations]] should use those; [[Airstrike]] and [[Earth Magic]] such as [[Lee's Rapid Deconstruction]] will also work.
**Using Lee's Rapid Deconstruction will create blasts of metal shrapnel, which can deal heavy damage to anything next to the elemental.
**Using Lee's Rapid Deconstruction will create blasts of metal shrapnel, which can deal heavy damage to anything next to the elemental.
*Should you encounter iron elementals with [[the Iron Giant]], [[Abjuration]] can help get rid of some of them, but taking out the Iron Giant is the more important task. If you don't think you can face it toe-to-toe, it might be best to simply run.
*Their spells, though damaging, have fairly short range. [[Kiting]] them is a decent strategy, considering their slow movement speed. A source of [[Repel Missiles|Repel]] or [[Deflect Missiles]] will also help, as will having high defenses.
*Their spells, though damaging, have fairly short range. [[Kiting]] them is a decent strategy, considering their slow movement speed. [[Repel Missiles|Repel]] or [[Deflect Missiles]] will also help, as will having high defenses.
*High magic resistance will help you avoid getting slowed.
*High magic resistance will help you avoid getting slowed.


==History==
==History==
Iron elementals were added in [[0.7]].
*Prior to [[0.18]], they could be summoned by [[the Iron Giant]], a [[unique]] [[stone giant]].
*Prior to [[0.14]], iron elementals could be found in [[Dis]] and a rare mid-game [[vault]].
*Iron elementals were added in [[0.7]].

Revision as of 10:24, 25 September 2019

Version 0.23: This article may not be up to date for the latest stable release of Crawl.
A rare and powerful spirit from the elemental plane of earth, it exists in this world by inhabiting a hulking mass of iron.

Useful Info

Iron elementals are lumbering brutes with powerful spells and significant melee capabilities. They only naturally occur in the Dungeon Sprint mode.

Spells

Tile Name Damage Range Flags
Iron Shot 3d24 4 Magical flag
Slow — LOS Magical flag
Metal Splinters 3d27 4 Magical flag

Tips & Tricks

  • Iron elementals are thankfully very slow, and while their magic immunity and broad array of elemental immunities will make things difficult for casters, their physical defenses aren't insurmountable for a good melee fighter. Casters with non-elemental Conjurations should use those; Airstrike and Earth Magic such as Lee's Rapid Deconstruction will also work.
    • Using Lee's Rapid Deconstruction will create blasts of metal shrapnel, which can deal heavy damage to anything next to the elemental.
  • Their spells, though damaging, have fairly short range. Kiting them is a decent strategy, considering their slow movement speed. A source of Repel or Deflect Missiles will also help, as will having high defenses.
  • High magic resistance will help you avoid getting slowed.

History