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Harpoon Shot: Difference between revisions

From Ashenzari's Archive
Hordes (talk | contribs)
version bump; you will collide if there's a friendly creature between you and harpooner
imported>Slobodan
corrected spelling
Line 2: Line 2:
{{Flavour|Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way.}}
{{Flavour|Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way.}}


'''Harpoon Shot''' is a monster-only spell which inflicts damage, then drags the victim towards the caster. If there is impassible terrain (e.g. [[deep water]] if you can't fly/swim) or another creature in the way, movement is stopped, and additional impact damage is taken. It has a range of 6.
'''Harpoon Shot''' is a monster-only spell which inflicts damage, then drags the victim towards the caster. If there is impassable terrain (e.g. [[deep water]] if you can't fly/swim) or another creature in the way, movement is stopped, and additional impact damage is taken. It has a range of 6.


This spell will not be cast if the user can make a melee attack to the target.
This spell will not be cast if the user can make a melee attack to the target.

Revision as of 15:43, 11 December 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way.

Harpoon Shot is a monster-only spell which inflicts damage, then drags the victim towards the caster. If there is impassable terrain (e.g. deep water if you can't fly/swim) or another creature in the way, movement is stopped, and additional impact damage is taken. It has a range of 6.

This spell will not be cast if the user can make a melee attack to the target.

The following enemies cast Harpoon Shot:

The following enemies may be able to cast Harpoon Shot, depending on their spell set:

History

  • Prior to 0.29, monsters could cast Harpoon Shot when in melee range of the target.
  • Prior to 0.26, pandemonium lords couldn't cast this spell.
  • Harpoon Shot was added in 0.22.
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