Ability: Difference between revisions
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==Ability Costs== | ==Ability Costs== | ||
Unlike spells, which almost always only cost [[MP]], abilities can have multiple costs. These include: | Unlike spells, which almost always only cost [[MP]], abilities can have multiple costs. These include: | ||
*[[HP]] | |||
*[[MP]] | *[[MP]] | ||
*Permanent MP ([[Deep Dwarf#Innate Abilities|Deep Dwarf's Heal Wounds]]) | *Permanent MP ([[Deep Dwarf#Innate Abilities|Deep Dwarf's Heal Wounds]]) | ||
*[[Piety]] | *[[Piety]] | ||
*Cooldown ([[Exhaustion]], [[Breath]], -[[Barachim|Hop]]...) | *Cooldown ([[Exhaustion]], [[Breath]], -[[Barachim|Hop]]...) | ||
*[[Delay]] | *[[Delay]] | ||
*[[Drain]] | |||
*[[Pain]] | *[[Pain]] | ||
Revision as of 18:34, 30 April 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
For unique monster abilities, see Special ability
An ability is a power that a player character may have, and may choose to use at any time. Abilities can be unleashed by pressing the a key.
Abilities can be:
- Natural abilities, such as a Naga's Spit Poison ability
- Powers given by mutations, such as Demonspawn's Hurl Damnation
- Powers given by an item, such as an artefact's +Blink.
- Powers given by a god, such as Elyvilon's Heal Self.
Abilities have both a cost and a chance of success. They may also depend on the player's state; eg. vampires cannot transform into Bat Form while full of blood. Abilities based on sound or speech are stopped by silence.