Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Skeleton: Difference between revisions

From Ashenzari's Archive
imported>Ge0ff
cba 7d43067348b6, bump v
imported>Ge0ff
cba 7d43067348b6, bump v
(No difference)

Revision as of 18:55, 9 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

For the monster, see skeleton (monster)

A decaying skeleton.

A skeleton is a decayed corpse. Like corpses, skeletons cannot be picked up. Skeletons are produced when corpses rot away over time, and the skeleton itself will rot away some time afterward. Note that some creatures, such as arthropods, do not have a proper skeletal system to raise.

Skeletons serve no gameplay purpose. Followers of Beogh can still revive orc skeletons, however.

History

  • In 0.32, skeletons will no longer decay over time.
  • Prior to 0.29, skeletons could be raised into skeleton monsters.
  • Prior to 0.26, butchering a corpse for its chunks produced a skeleton.
  • Prior to 0.23, corpses had a chance to leave no skeletons behind.
  • Prior to 0.15, you could carry skeletons with you.
  • Prior to 0.12, skeletons would sprout toadstools.

See Also