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Enfeeble: Difference between revisions

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**Enfeeble inflicted [[antimagic]] instead of diminished spells.
**Enfeeble inflicted [[antimagic]] instead of diminished spells.
**The [[daze]] effect did not completely disable enemies.
**The [[daze]] effect did not completely disable enemies.
**"Unblindable" monsters were not blinded by this spell.
**Undead, nonliving, plant, and "unblindable" monsters were not blinded by this spell.
**Monsters couldn't cast this spell.
**Monsters couldn't cast this spell.
*Enfeeble was added in [[0.28]].
*Enfeeble was added in [[0.28]].

Revision as of 21:47, 5 February 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
 Enfeeble
Level 7
School1 Hexes
Source(s) Book of Hexes
Book of Misfortune
Casting noise 7
Spell noise 0
Power Cap 200
Range LOS
Flags Will check, Dir or target, Needs tracer
Overwhelms an enemy with malignant energies, irresistibly weakening their melee attacks and reducing the power of their spells. It will additionally daze and blind any foe that fails to resist the full force of the curse - even those without visual senses!

Enfeeble is a Level 7 Hexes spell that always applies the weakness and diminished spells statuses to the targeted foe. In addition, succeeding on a willpower check will daze and blind the target. It can even blind monsters that are physically unblindable.

All statuses from this spell have a duration of 5 + spellpower/20 turns (min. 5 turns). Casting Enfeeble again won't stack the duration, it only resets it.

For the daze and blind effect, Enfeeble has an enchantment power multiplier of x4,[1] which makes it significantly harder to resist than most other Hexes. See the Willpower article for more details.

Strategy

While Enfeeble cannot kill an orb of fire on its own, it is still a useful spell for Hexes specialists. Against enemies with moderate-or-lower will, it will often cause daze/blindness, disabling enemies completely (until damaged) and making them vulnerable to stabs. Against infinite will enemies, Enfeeble can still be useful to weaken them, although at the cost of 7 MP.

Note that diminished spells does not work on natural or priestly abilities (anything antimagic works on, it works on).

Monster Version

The following enemies cast Enfeeble:

History

  • Prior to 0.34:
    • Enfeeble inflicted antimagic instead of diminished spells.
    • The daze effect did not completely disable enemies.
    • Undead, nonliving, plant, and "unblindable" monsters were not blinded by this spell.
    • Monsters couldn't cast this spell.
  • Enfeeble was added in 0.28.

References

  1. ↑ zap-data.h:1767 (0.30.0)