Kobold geomancer: Difference between revisions
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Latest revision as of 20:05, 6 February 2026
Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
For a list of all kobolds, see list of kobolds.
| kobold geomancer K | |
|---|---|
| HP | 19-39 |
| HD | 5 |
| XP | 135 |
| Speed | 10 |
| AC | 4 |
| EV | 13 |
| Will | 20 |
| Attack1 | 4 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Small |
| Type | kobold, kobold |
| Flags | Speaks Warm-blooded |
| A wily kobold who has learned to weaponise every crack and crevice that lines the walls of its domain.
“The Parts Septentrionall are with these Sp’ryts Much haunted.. About the places where they dig for Oare. The Greekes and Germans call them Cobali.” |
Useful Info
Kobold geomancers are novice earth mages that have learned how to cast Lee's Rapid Deconstruction, which deals devastating damage to characters with light armor. Other than that, they are not much stronger than a regular kobold. They appear in the early-to-mid Dungeon.
Spells
| Tile | Name | Damage | Range | Flags |
|---|---|---|---|---|
| Lee's Rapid Deconstruction | 3d10* | LOS | Wizard flag |
Tips & Tricks
History
- Kobold geomancers were added in 0.34.