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Kobold geomancer: Difference between revisions

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Latest revision as of 20:05, 6 February 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

For a list of all kobolds, see list of kobolds.

kobold geomancer K 
HP 19-39
HD 5
XP 135
Speed 10
AC 4
EV 13
Will 20
Attack1 4 (hit: plain)



Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Small
Type kobold, kobold
Flags Speaks
Warm-blooded
A wily kobold who has learned to weaponise every crack and crevice that lines the walls of its domain.

“The Parts Septentrionall are with these Sp’ryts Much haunted.. About the places where they dig for Oare. The Greekes and Germans call them Cobali.”
-Thomas Heywood, _The Hierarchy of the Blessed Angels_, Book IX, l. 568. 1635.

Useful Info

Kobold geomancers are novice earth mages that have learned how to cast Lee's Rapid Deconstruction, which deals devastating damage to characters with light armor. Other than that, they are not much stronger than a regular kobold. They appear in the early-to-mid Dungeon.

Spells

Tile Name Damage Range Flags
Lee's Rapid Deconstruction 3d10* LOS Wizard flag

Tips & Tricks

  • Stay away from walls, especially if you lack AC.
  • If you are a gargoyle or revenant, maybe avoid the entire floor until you're confident that you can deal with them.
    • Geomancers will hesitate to blow themselves up with LRD if you are adjacent to them.

History

  • Kobold geomancers were added in 0.34.