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Deep elf zephyrmancer: Difference between revisions

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Latest revision as of 15:43, 25 June 2023

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

For a list of all deep elves, see list of deep elves.

deep elf zephyrmancer e 
HP 26-54
HD 9
XP 602
Speed 10
AC 3
EV 12
Will 40
Attack1 5 (hit: plain)



Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type elf, elf
Flags Speaks
Warm-blooded
An elf with a singular focus on the magic of the air, leaving little time to study anything else.

Useful info

Deep elf zephyrmancers are midgame casters that focus on Air Magic. They are sometimes found in the mid to late Dungeon, and are plentiful in the Elven Halls.

Spells

Tile Name Damage Range Flags
Lightning Bolt 3d16 LOS Wizard flag
Blink — — Wizard flag

Tips & Tricks

  • These casters can be dangerous for characters without electricity resistance.
  • Pay attention to your surroundings while fighting zephyrmancers, as they can doublezap you with lightning bolts.

History

  • Deep elf zephyrmancers were added in 0.27 as a single book, electric-focused version of the deep elf mage.