Barbs: Difference between revisions
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Revision as of 17:17, 9 August 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| There are barbs embedded in your skin, and moving around will cause you to take damage. Remaining in place for a short time will allow you to remove the barbs without taking damage. |
Barbs is a status effect. Each time a barbed creature moves, it takes damage equal to 2d(2 + times_barbs_inflicted) damage (max. 2d6).[1] Rampaging makes you move twice, so you take double the damage while rampaging.
The barbs remain in their target for 4-8 turns, adding 2-4 turns per infliction of barbs (max. 12 turns at time).[2] Remaining in place (no matter what you do) has 100% chance of decreasing the duration. While moving, you only have a 33% chance to decrease the duration. It is possible to rid yourself of barbs by moving, but doing so will incur significant damage.
Inflicted by:
- Barbs attack flavour
- Throw Barbs spell
- Wu Jian's wrath (lasting 5-10 turns)
History
References
- ↑ movement.cc:141 (0.30.1)
- ↑ beam.cc:4000 (0.30.1)