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Arcanist: Difference between revisions

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Revision as of 14:05, 24 April 2025

Version 0.32: This article may not be up to date for the latest stable release of Crawl.
A wizard fond of spectacle and destruction. They scorn the cowardice of other magicians, who hide from their foes rather than simply blasting them out of existence.

“Each family or tribe has a wizard or conjuring doctor, whose office we could
never clearly ascertain.”
-Charles Darwin, _The Voyage of the Beagle_, ch. X. 1839.

Useful Info

Arcanists are spell casters who can blast you and make you fragile. Fortunately, they are flimsy. They can be found in late Dungeon and Vaults.

Spells

Tile Name Damage Range Flags
Bolt of Cold 3d20 5 Wizard flag
Vitrify — LOS Wizard flag
Haste — — Wizard flag
Searing Ray 2d20 4 Wizard flag

Tips & Tricks

Trivia

A permanently silenced captured wizard can often be found caged in one of Trog's possible altar vaults. It usually dies from Trog's wrath too fast for you to kill, but if you have a wand of digging, you can free and kill this mute wizard for 692 XP.

A wild-eyed wizard whose tongue has been cut out, frantically mumbling and waving its arms but unable to cast a single spell.

History

  • In 0.33, arcanists will have higher HD (11 instead of 10), 15 EV instead of 13 EV, and more health.
  • Prior to 0.32, arcanists had Force Lance instead of Searing Ray.
  • In 0.31, arcanists were added to the game, split off from wizards.