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Worm: Difference between revisions

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==Tips & Tricks==
==Tips & Tricks==
*Worms have high damage and HP for its level, so don't be afraid to take a few steps back and pelt them from afar if they're getting the better of you in melee.
*Worms have high damage and HP for their level, so don't be afraid to take a few steps back and pelt them from afar if they're getting the better of you in melee.
*[[Poison]]ing a worm, then backing up while the poison works its magic, is one of the safer ways to deal with them.
*[[Poison]]ing a worm, then backing up while the poison works its magic, is one of the safer ways to deal with them.

Revision as of 03:10, 11 December 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
worm w 
HP 17-38
HD 5
XP 9
Speed 6
AC 1
EV 5
Will 13
Attack1 12 (bite: plain)



Resistances None
Vulnerabilities None
Habitat Land
Intelligence Plant
Uses Uses nothing
Holiness Natural
Size Small
Type worm, worm
Flags No skeleton
A giant annelid, glistening with slime, with unusually large teeth.

“While the angels, all pallid and wan,
Uprising, unveiling, affirm
That the play is the tragedy, ‘Man’,
And its hero, the Conqueror Worm.”
-Edgar Allan Po


Useful Info

Worms are early-game monsters that are durable and powerful, but quite slow and easy to kite. They can be found as early as Dungeon:1 and are an excellent food source.

Tips & Tricks

  • Worms have high damage and HP for their level, so don't be afraid to take a few steps back and pelt them from afar if they're getting the better of you in melee.
  • Poisoning a worm, then backing up while the poison works its magic, is one of the safer ways to deal with them.