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Wight: Difference between revisions

From Ashenzari's Archive
imported>Spudwalt
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imported>Ion frigate
Softening this a bit: they really aren't that dangerous
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==Tips & Tricks==
==Tips & Tricks==
*Fighting them from a distance will negate their ability to drain you, so fast characters should definitely kite them. Even if kiting's not an option, try to soften them up before engaging in melee, and never engage more than one at a time.
*Fighting them from a distance will negate their ability to drain you, so fast characters should definitely kite them. Even if kiting's not an option, try to soften them up before engaging in melee, and try to engage them one at a time.
*If you have [[negative energy]] resistance, use it. It'll decrease both their damage output and their XP drain.
*If you have [[negative energy]] resistance, use it. It'll decrease both their damage output and their XP drain.
*Their weapons and robes are often [[brand]]ed or [[ego]] items, but also have a higher-than-average chance of being cursed (33.33%). Investigate at your own peril.
*Their weapons and robes are often [[brand]]ed or [[ego]] items, but also have a higher-than-average chance of being cursed (33.33%). Investigate at your own peril.

Revision as of 20:48, 24 July 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
An ancient warrior, kept in a state of undeath by its desire to die with honour in battle.

"Unhappie wight, borne to desastrous end,
That doth his life in so long tendance spend!"

-Edmund Spenser, "Mother Hubberds Tale", _Complaints_. 1591.

Useful Info

Wights are undead monsters armed with powerful weapons and capable of draining you when they land hits in melee. They aren't very durable and only wear robes as armour, but they come in packs of three or four and their draining attacks can quickly diminish characters careless enough to get surrounded. They are found in the early-to-mid Dungeon.

Tips & Tricks

  • Fighting them from a distance will negate their ability to drain you, so fast characters should definitely kite them. Even if kiting's not an option, try to soften them up before engaging in melee, and try to engage them one at a time.
  • If you have negative energy resistance, use it. It'll decrease both their damage output and their XP drain.
  • Their weapons and robes are often branded or ego items, but also have a higher-than-average chance of being cursed (33.33%). Investigate at your own peril.