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Weak: Difference between revisions

From Ashenzari's Archive
imported>MoogleDan
m Added apis-killing
imported>Moritzmh
Added black mark as source of weak.
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'''Weak''' is a [[status effect]] which reduces the target's melee damage output until sufficient time has passed: in essence an anti-[[might]]. It reduces monster melee damage by 33% (exactly cancelling out monster might), and player melee damage by 25%. At present, the only sources of weakness are the attacks of [[orange demon]]s and [[Elyvilon]]'s wrath upon killing an [[apis]].  
'''Weak''' is a [[status effect]] which reduces the target's melee damage output until sufficient time has passed: in essence an anti-[[might]]. It reduces monster melee damage by 33% (exactly cancelling out monster might), and player melee damage by 25%.  
 
At present, the main sources of weakness are the attacks of [[orange demon]]s and [[Elyvilon]]'s wrath upon killing an [[apis]].
 
In addition, melee attacks with the [[demonspawn]] mutation "[[Black Mark]]" can also have this effect on monsters.


You can immediately end weak through [[Elyvilon]]'s Purification ability.
You can immediately end weak through [[Elyvilon]]'s Purification ability.

Revision as of 19:35, 16 July 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.


Weak is a status effect which reduces the target's melee damage output until sufficient time has passed: in essence an anti-might. It reduces monster melee damage by 33% (exactly cancelling out monster might), and player melee damage by 25%.

At present, the main sources of weakness are the attacks of orange demons and Elyvilon's wrath upon killing an apis.

In addition, melee attacks with the demonspawn mutation "Black Mark" can also have this effect on monsters.

You can immediately end weak through Elyvilon's Purification ability.

History

Weak was added in 0.13

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