Warper: Difference between revisions
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'''Warpers''' specialize in [[Translocations]], and are experts in traveling long distances and positioning themselves precisely. While their school of magic lacks destructive power, they enter the [[Dungeon]] with a bit more combat training than most mages. | '''Warpers''' specialize in [[Translocations]], and are experts in traveling long distances and positioning themselves precisely. While their school of magic lacks destructive power, they enter the [[Dungeon]] with a bit more combat training than most mages. | ||
==Starting Equipment== | ==Starting Equipment== | ||
Some [[species]] may receive different items based on their unique restrictions. | Some [[species]] may receive different items based on their unique restrictions. | ||
*+0 [[weapon of choice]] ([[hand axe]], [[spear]], [[short sword]] or [[mace]]) | *+0 [[weapon of choice]] ([[hand axe]], [[spear]], [[short sword]], [[falchion]], or [[mace]]) | ||
*15 [[dart]]s | *15 [[dart]]s | ||
*10 [[dispersal (brand)|darts of dispersal]] | *10 [[dispersal (brand)|darts of dispersal]] | ||
Revision as of 15:37, 12 December 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
- This page is a stub. You could probably expand this page should you wish to do so.
Warpers specialize in Translocations, and are experts in traveling long distances and positioning themselves precisely. While their school of magic lacks destructive power, they enter the Dungeon with a bit more combat training than most mages.
Starting Equipment
Some species may receive different items based on their unique restrictions.
Starting Skills
These are adjusted by your species' aptitudes.
- Fighting: 2
- Chosen Weapon's Skill: 2
- Throwing: 1
- Armour: 1
- Dodging: 2
- Spellcasting: 2
- Translocations: 3