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Wand of heal wounds: Difference between revisions

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imported>MoogleDan
Cleaned up, clarified
 
imported>Ion frigate
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Revision as of 04:34, 21 December 2012

Version 0.10: This article may not be up to date for the latest stable release of Crawl.
Type Wand
Name Wand of healing
Icon
A magical device which can heal a creature's wounds.

A wand of heal wounds is a rare wand with an effect similar to a potion of heal wounds, healing its target for 9+1d28 HP (regardless of your Evocations skill), or healing 2-7 points of rot if at full HP. The wand can hold a maximum of 9 charges, and is often found with only 1-3 charges to begin with.

Like Elyvilon's granted powers, healing a monster with this wand may pacify it. Unlike Elyvilon's powers, the wand of healing uses Evocations to determine pacification success. A wand of heal wounds used at a high Evocations skill has a better pacification rate than Elyvilon's healing at an equally high Invocations skill.

These wands are very valuable items for mummies, as they cannot quaff potions to quickly heal in battle. Additionally, by repairing rot, it reduces their dependency on their expensive Self-Restoration ability. Deep dwarves begin the game with a wand of healing with 5 charges.

This wand is ineffective if you have recently cast Death's Door.

History

Prior to 0.10 it was named wand of healing.

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