Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Vapour: Difference between revisions

From Ashenzari's Archive
No edit summary
imported>Derrek
add link to list of vortices
Line 42: Line 42:
-William Shakespeare, _Othello_, III, 3. 1603.}}
-William Shakespeare, _Othello_, III, 3. 1603.}}
<!--monster-bot-end-->
<!--monster-bot-end-->
 
{{list of | vortices}}





Revision as of 17:08, 1 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.


A cloud of weird vapour, only visible to those with supernaturally enhanced eyesight. As it floats aimlessly through the dungeon, it builds up an electric charge, which it will occasionally discharge in your direction.

“I had rather be a toad,
And live upon the vapour of a dungeon,
Than keep a corner in the thing I love
For others’ uses.”
-William Shakespeare, _Othello_, III, 3. 1603.

For a list of all vortices, see list of vortices.


Useful Info

Vapours are essentially pockets of very bad weather. They are naturally invisible and permanently confused, spending most of their time moving randomly. Every so often, however, they'll fire off a bolt of lightning, dealing electricity damage to anything that happens to be in its way. Due to their invisibility, a random lightning bolt out of a seemingly clear space is the first clue you'll have that they're around. They are normally only found in the Swamp, the Cloud Mages' Chambers, or certain vaults, but may be summoned by drawing the Foxfire card.

Spells

Spell set
Slot1 Lightning Bolt (3d16)
Slot2 Lightning Bolt (3d16)
Slot3 Melee
Slot4 Lightning Bolt (3d16)
Slot5 none
Slot6 none

Tips & Tricks

  • rElec takes almost all of the risk out of dealing with them.

History

In 0.15, Vapours will be removed.