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Vapour: Difference between revisions

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==Useful Info==
==Useful Info==
'''Vapours''' are essentially pockets of very bad weather. They are naturally [[invisible]] and permanently [[confused]], spending most of their time moving around without rhyme or reason. Every so often, however, they'll fire off a bolt of lightning, dealing [[electricity]] damage to anything that happens to be in its way. They are normally only found in [[the Swamp]], the [[Cloud Mages' Chambers]], or certain [[vault]]s, but may be summoned by drawing the [[Foxfire card]].
'''Vapours''' are essentially pockets of very bad weather. They are naturally [[invisible]] and permanently [[confused]], spending most of their time moving around without rhyme or reason. Every so often, however, they'll fire off a bolt of lightning, dealing [[electricity]] damage to anything that happens to be in its way. They are normally only found in [[the Swamp]], the [[Cloud Mages' Chambers]], or certain [[vault]]s, but may be summoned by drawing the [[Foxfire card]].
Spells: [[Lightning Bolt]] (3d18)


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Revision as of 05:09, 25 January 2013

Version 0.11: This article may not be up to date for the latest stable release of Crawl.


A cloud of weird vapour, only visible to those with supernaturally enhanced eyesight. As it floats aimlessly through the dungeon, it builds up an electric charge, which it will occasionally discharge in your direction.

"I had rather be a toad,
And live upon the vapour of a dungeon,
Than keep a corner in the thing I love
For others' uses."

-William Shakespeare, _Othello_, III, 3. 1603.

Useful Info

Vapours are essentially pockets of very bad weather. They are naturally invisible and permanently confused, spending most of their time moving around without rhyme or reason. Every so often, however, they'll fire off a bolt of lightning, dealing electricity damage to anything that happens to be in its way. They are normally only found in the Swamp, the Cloud Mages' Chambers, or certain vaults, but may be summoned by drawing the Foxfire card.

Spells

Spell set
Slot1 Lightning Bolt (3d18)
Slot2 Lightning Bolt (3d18)
Slot3 none
Slot4 Lightning Bolt (3d18)
Slot5 Lightning Bolt (3d18)
Slot6 none

Tips & Tricks

  • rElec takes almost all of the risk out of dealing with them. They are worth decent experience, however, so you'll probably want to kill them anyway.