Urug: Difference between revisions
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==Location== | ==Location== | ||
*[[The Dungeon]]:10- | *[[The Dungeon]]:10-15 | ||
*The [[Orcish Mines]]:2-4 | |||
*The [[Elven Halls]]:1 | *The [[Elven Halls]]:1 | ||
*[[The Swamp]]:1 | *[[The Swamp]]:1 | ||
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==Tips & Tricks== | ==Tips & Tricks== | ||
*Fragile characters should try not to get stuck at range with him any longer than they have to, as his javelins can deal brutal damage. Keep up [[Repel Missiles]] and try to kill him as quickly as possible. | *Fragile characters should try not to get stuck at range with him any longer than they have to, as his javelins can deal brutal damage. Keep up [[Repel Missiles]] and try to kill him as quickly as possible, or run and come back later. He only has so much ammunition, and will eventually run out, but trying to lure him into using them all up in one attempt is extremely dangerous. | ||
==History== | ==History== | ||
Revision as of 15:06, 13 February 2015
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
| Urug o | |
|---|---|
| HP | 66 |
| HD | 9 |
| XP | 831 |
| Speed | 10 |
| AC | 2 |
| EV | 13 |
| Will | 48 |
| Attack1 | 25 (hit: plain)
|
| Resistances | None |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Normal |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | orc, orc |
| Flags | Fighter Speaks Unique Warm-blooded |
| A coarse and lanky orc. Urug lost his eye in a fight with a harpy, and has sworn to slay every last one of them. Unfortunately, the vision in his remaining eye is not very good, and he has mistaken you for one. He smells terrible. |
Useful Info
Location
- The Dungeon:10-15
- The Orcish Mines:2-4
- The Elven Halls:1
- The Swamp:1
- The Shoals:1
- The Snake Pit:1
- The Spider's Nest:1
Tips & Tricks
- Fragile characters should try not to get stuck at range with him any longer than they have to, as his javelins can deal brutal damage. Keep up Repel Missiles and try to kill him as quickly as possible, or run and come back later. He only has so much ammunition, and will eventually run out, but trying to lure him into using them all up in one attempt is extremely dangerous.
History
Urug was made significantly more dangerous in 0.11.