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Tyrant's trap: Difference between revisions

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{{flavour|A magical trap built to bolster the armies of some conquering despot. When you or a hostile monster steps on it, your melee attacks will be weakened to make up to three of the most dangerous monsters in sight become stronger. Your allies will avoid stepping on it.}}
{{flavour|A magical trap built to bolster the armies of some conquering despot. When you or a hostile monster steps on it, your melee attacks will be weakened to make up to three of the most dangerous monsters in sight become stronger. Your allies will avoid stepping on it.}}


[[File:Tyrant trap.png]] A '''tyrant's trap''' is a [[trap]] that does two things when activated:
[[File:Tyrant trap.png]] A '''tyrant's trap''' is a [[trap]] that does two things when activated:
*[[weak]]ens the player for 10-14 turns (up to 50 turns);
*[[Weak]]ens the player for 10-14 turns (stacking up to 50 turns);
*buffs 2-3 [[HD|strongest]] monsters in the trap's [[line of sight]] by giving them the [[might]] status for 20-28 turns.
*Grants the 2-3 [[HD|strongest]] monsters in the trap's [[line of sight]] the [[might]] status for 20-28 turns.


These traps rarely spawn naturally in the [[Orcish Mines]], [[Snake Pit]], and [[Vaults]].
These traps rarely spawn naturally in the [[Orcish Mines]], [[Snake Pit]], and [[Vaults]].


==Strategy==
==Strategy==
Non-melee characters have less to fear, but should still be weary of mighted monsters.


==History==
==History==
{{CBA|0.33|this new trap will be added to the game.}}
*This trap was added in [[0.33]].
 
[[Category:Traps]]
[[Category:Traps]]

Revision as of 11:22, 26 October 2025

Version 0.33: This article may not be up to date for the latest stable release of Crawl.
A magical trap built to bolster the armies of some conquering despot. When you or a hostile monster steps on it, your melee attacks will be weakened to make up to three of the most dangerous monsters in sight become stronger. Your allies will avoid stepping on it.

A tyrant's trap is a trap that does two things when activated:

These traps rarely spawn naturally in the Orcish Mines, Snake Pit, and Vaults.

Strategy

Non-melee characters have less to fear, but should still be weary of mighted monsters.

History

  • This trap was added in 0.33.