Tree Form: Difference between revisions
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'''Tree form''' is a [[bad form]] that can be inflicted on the player by the [[polymorph other]] spell. While transformed into a tree, the player gains the following attributes: | '''Tree form''' is a [[bad form]] that can be inflicted on the player by the [[polymorph other]] spell. While transformed into a tree, the player gains the following attributes: | ||
* The base cost of all actions is increased by 50% (similar to [[Statue Form]] | * The base cost of all actions is increased by 50% (similar to [[Statue Form]]) | ||
* The player cannot move, but can cast spells and attack | * The player cannot move, but can cast spells and attack | ||
* The player's EV is reduced to basically nil: (2 + size_modifier/2 + EV from Repulsion Field mutation, the same as when you are paralyzed) | * The player's EV is reduced to basically nil: (2 + size_modifier/2 + EV from Repulsion Field mutation, the same as when you are paralyzed) | ||
Revision as of 20:23, 15 February 2013
Tree form is a bad form that can be inflicted on the player by the polymorph other spell. While transformed into a tree, the player gains the following attributes:
- The base cost of all actions is increased by 50% (similar to Statue Form)
- The player cannot move, but can cast spells and attack
- The player's EV is reduced to basically nil: (2 + size_modifier/2 + EV from Repulsion Field mutation, the same as when you are paralyzed)
- The player cannot teleport
- The player cannot fly
- Unless worshiping Fedhas, the player loses a level of fire resistance.
- All equipment other than shields, weapons, and helmets are melded.
- The player cannot eat or drink
- The player's hunger is set to Satiated (gaining nutrition from the ground via their roots)
- The player gains a decent bonus to-hit
- The player's base unarmed damage is set to 12
- The player gains torment resistance and rN+++
- The player gains poison resistance
- The player gains 25 AC, and GDR is set to 48%
- The player gains 10 Strength
- The player's racial stealth modifier is set to 27 (very high; from a comment in the source code, the player is "masquerading as scenery")
- The player's HP is increased by 50%
History
Like all bad forms, this will be added in 0.12