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Throwing: Difference between revisions

From Ashenzari's Archive
imported>Jwoodward48ss
As per my research, removing the "throwing skill doesn't decrease delay" clause.
imported>Medar
Update to 0.19.
Line 1: Line 1:
{{version014}}
{{version019}}


The [[Throwing]] skill denotes how accurate and powerful your character is with thrown weapons and blowguns. It [[crosstrain]]s with the [[Slings]] skill.
The [[Throwing]] skill denotes how accurate and powerful your character is with thrown weapons and blowguns. It [[crosstrain]]s with the [[Slings]] skill.
{{skill_aptitudes}}
==Weapons==


The following weapons use the Throwing skill:
The following weapons use the Throwing skill:


*[[Blowgun]]s
*[[Stone]]s
*[[Tomahawk]]s
*[[Javelin]]s
*[[Javelin]]s
*[[Stone]]s
*[[Large rock]]s
*[[Large rock]]s
*[[Throwing net]]s
*[[Throwing net]]s
*[[Blowgun]]s
*[[Tomahawk]]s


Anything not listed above can still be thrown, but it is usually useless to do so, as it will do little to no damage. A notable exception to this is exploding [[sling bullet]]s, which still deal the damage from the explosion.  
Anything not listed above can still be thrown, but it is usually useless to do so, as it will do little to no damage.
 
==History==
In [[0.18]], throwing speed was changed to work like weapons do, making it somewhat slower. The effect of poisoned needles was tied to the Throwing skill.
 
In [[0.17]], many [[species]] got their Throwing aptitude decreased. Heavy armour stopped penalizing the throwing speed.
 
In [[0.15]], ranged combat was changed to work more like melee combat, making throwing more viable option.
 
In [[0.14]], [[tomahawk]]s were added. [[Spear]]s, [[dagger]]s, [[club]]s, and [[hand axe]]s stopped functioning as throwing weapons.
 
In [[0.8]], [[Evaporate]] stopped using the Throwing skill.


==Throwing Aptitudes==
In [[0.6]], [[blowgun]]s started using the Throwing skill instead of the Darts skill.
From in-game documentation:


{{#invoke:Apt|skill_table|Throwing}}
In [[0.3]], [[javelin]]s, and [[throwing net]]s were added.


{{Skills}}
{{Skills}}
[[category:Throwing]]
[[category:Throwing]]
[[Category:Weapon skills]]
[[Category:Weapon skills]]
==History==
In 0.14, increasing the Throwing skill did not decrease the delay of throwing, unlike all other weapon-related skills.

Revision as of 15:08, 7 November 2016

Version 0.19: This article may not be up to date for the latest stable release of Crawl.

The Throwing skill denotes how accurate and powerful your character is with thrown weapons and blowguns. It crosstrains with the Slings skill.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo GC Gr Gn Hu Ko Mf Mi MD Mu Na Op On Po Re Sp Te Tr VS
-1 0 -1 0 -1 -1 -2 -1 N/A 0 -2 -1 8 0 1 0 0 -2 -2 -1 0 0 2 -1 0 0 -1 -1

Weapons

The following weapons use the Throwing skill:

Anything not listed above can still be thrown, but it is usually useless to do so, as it will do little to no damage.

History

In 0.18, throwing speed was changed to work like weapons do, making it somewhat slower. The effect of poisoned needles was tied to the Throwing skill.

In 0.17, many species got their Throwing aptitude decreased. Heavy armour stopped penalizing the throwing speed.

In 0.15, ranged combat was changed to work more like melee combat, making throwing more viable option.

In 0.14, tomahawks were added. Spears, daggers, clubs, and hand axes stopped functioning as throwing weapons.

In 0.8, Evaporate stopped using the Throwing skill.

In 0.6, blowguns started using the Throwing skill instead of the Darts skill.

In 0.3, javelins, and throwing nets were added.

Skills
Weapons Short Blades • Long Blades • Ranged Weapons

Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing

Physical Fighting • Armour • Dodging • Stealth • Shields
Magical Spellcasting • Invocations • Evocations • Shapeshifting
Spell Schools Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations