Threat: Difference between revisions
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The '''threat''' level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. | The '''threat''' level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When [[Ashenzari]] detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as [[tension]]). | ||
The game defines four tiers: | The game defines four tiers of threat: | ||
{| class="prettytable" | {| class="prettytable" | ||
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==Formula== | ==Formula== | ||
Threat is | Threat is based off two factors: a monster's XP value, and the player's current [[experience]] points. | ||
Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30)) | Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30)) | ||
Revision as of 23:22, 28 June 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
The threat level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When Ashenzari detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as tension).
The game defines four tiers of threat:
| Threat level | Monster's name | Description |
|---|---|---|
| Trivial | Dark grey | "It looks harmless." |
| Easy | Light grey | "It looks easy." |
| Tough | Yellow | "It looks dangerous." |
| Nasty | Light red | "It looks extremely dangerous." |
Formula
Threat is based off two factors: a monster's XP value, and the player's current experience points.
Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
If Tension is less than 1, Threat = Trivial Else if Tension is less than 6, Threat = Easy Else if Tension is less than 33, Threat = Tough Else, Threat = Nasty