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Threat: Difference between revisions

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==Formula==
==Formula==
It is basically a ratio between the amount of [[experience]] points accumulated by the player and how many xp points a monster can provide.
Threat is a ratio between a monster's XP value, and the player's current [[experience point]]s.


  Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
  Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
  If Tension is less than 1, Threat = Trivial
  If Tension is less than 1, Threat = Trivial
  Else if Tension is less than 6, Threat = Easy
  Else if Tension is less than 6, Threat = Easy

Revision as of 23:19, 28 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

The threat level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. Revealed through Ashenzari's monster detection, and used for a few other mechanics throughout the game (such as tension).

The game defines four tiers:

Threat level Monster's name Description
Trivial Dark grey "It looks harmless."
Easy Light grey "It looks easy."
Tough Yellow "It looks dangerous."
Nasty Light red "It looks extremely dangerous."

Formula

Threat is a ratio between a monster's XP value, and the player's current experience points.

Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
If Tension is less than 1, Threat = Trivial
Else if Tension is less than 6, Threat = Easy
Else if Tension is less than 33, Threat = Tough
Else, Threat = Nasty
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