Swiftness: Difference between revisions
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imported>Medar Set version to 0.19. Use template. Restructure. Add reference. |
imported>NormalPerson7 Update to 0.21 |
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==Effect== | ==Effect== | ||
Once cast movement delay is reduced by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.<ref>{{source ref|0.19.0|player.cc|2029}}</ref> | Once cast movement delay is reduced by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.<ref>{{source ref|0.19.0|player.cc|2029}}</ref> | ||
Swiftness affects [[formicid]]s, despite their stasis. | |||
==Limitations== | ==Limitations== | ||
*This spell does stack with other sources of speed, such as [[Haste]] and [[boots]] of [[running]]. | *This spell does stack with other sources of speed, such as [[Haste]] and [[boots]] of [[running]]. | ||
*Be aware that if you move onto water (without being airborne), your Swiftness is temporarily ineffective. | *Be aware that if you move onto water (without being airborne), your Swiftness is temporarily ineffective. | ||
* | *[[Spriggan]]s cannot cast this spell unless under the effect of [[transmutation]]s which restore 1.0 move speed (or slower). | ||
*[[Centaur]]s only receive a 1 point bonus. | |||
*Swiftness will stack with [[haste]], however, resulting in fluctuations in movement speed between 0.4 and 0.6. | |||
*[[Cheibriados]] dislikes the use of Swiftness -- using it will incur penance. | *[[Cheibriados]] dislikes the use of Swiftness -- using it will incur penance. | ||
Revision as of 18:46, 24 February 2018
| Level | 3 |
|---|---|
| School1 | Air |
| Source(s) | Book of Air Book of Burglary |
| Casting noise | 3 |
| Spell noise | 0 |
| Power Cap | 100 |
| Flags | Hasty, Selfench, Utility |
| Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.
“JUST WALK OUT |
Swiftness is a level 2 Air/Charms spell which reduces your movement delay.
Effect
Once cast movement delay is reduced by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.[1]
Swiftness affects formicids, despite their stasis.
Limitations
- This spell does stack with other sources of speed, such as Haste and boots of running.
- Be aware that if you move onto water (without being airborne), your Swiftness is temporarily ineffective.
- Spriggans cannot cast this spell unless under the effect of transmutations which restore 1.0 move speed (or slower).
- Centaurs only receive a 1 point bonus.
- Swiftness will stack with haste, however, resulting in fluctuations in movement speed between 0.4 and 0.6.
- Cheibriados dislikes the use of Swiftness -- using it will incur penance.
History
References
- ↑ player.cc:2029 (0.19.0)