Swiftness: Difference between revisions
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imported>GenericPseudonym Update numbers in article (by reference to game code). Most of these changes were from back in .14 or so. |
imported>Medar Set version to 0.19. Use template. Restructure. Add reference. |
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'''Swiftness''' is a level 2 [[Air Magic|Air]]/[[Charms]] spell which reduces your [[movement]] delay. | |||
==Effect== | |||
Once cast movement delay is reduced by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.<ref>{{source ref|0.19.0|player.cc|2029}}</ref> | |||
==Limitations== | ==Limitations== | ||
*This spell does stack with other sources of speed, such as Haste and [[boots]] of [[running]]. | *This spell does stack with other sources of speed, such as [[Haste]] and [[boots]] of [[running]]. | ||
*Be aware that if you move onto water (without being airborne), your Swiftness is temporarily ineffective. | *Be aware that if you move onto water (without being airborne), your Swiftness is temporarily ineffective. | ||
*Because player movement delay is capped at 0.6, [[spriggan]]s normally receive no benefit from this spell (and cannot cast it) and [[centaur]]s only receive a 1 point bonus. If your spriggan or centaur is moving slowly for some reason, however, Swiftness will function correctly. | *Because player movement delay is capped at 0.6, [[spriggan]]s normally receive no benefit from this spell (and cannot cast it) and [[centaur]]s only receive a 1 point bonus. If your spriggan or centaur is moving slowly for some reason, however, Swiftness will function correctly. | ||
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Prior to [[0.13]] this spell couldn't be cast while standing in shallow water. | Prior to [[0.13]] this spell couldn't be cast while standing in shallow water. | ||
==References== | |||
<references/> | |||
[[Category:Movement]] | [[Category:Movement]] | ||
[[Category:Status effects]] | [[Category:Status effects]] | ||
Revision as of 14:47, 21 November 2016
| Level | 3 |
|---|---|
| School1 | Air |
| Source(s) | Book of Air Book of Burglary |
| Casting noise | 3 |
| Spell noise | 0 |
| Power Cap | 100 |
| Flags | Hasty, Selfench, Utility |
| Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.
“JUST WALK OUT |
Swiftness is a level 2 Air/Charms spell which reduces your movement delay.
Effect
Once cast movement delay is reduced by 25%, making it easier to escape combat or pursue fleeing enemies. However, after the speed boost ends, your movement speed will be 50% slower for the same amount of time. For centaurs, and anyone with movement delay 7, the fluctuation is smaller: the increase only brings them to 0.6, a 16.7% bonus, while the penalty slows them by 20%.[1]
Limitations
- This spell does stack with other sources of speed, such as Haste and boots of running.
- Be aware that if you move onto water (without being airborne), your Swiftness is temporarily ineffective.
- Because player movement delay is capped at 0.6, spriggans normally receive no benefit from this spell (and cannot cast it) and centaurs only receive a 1 point bonus. If your spriggan or centaur is moving slowly for some reason, however, Swiftness will function correctly.
- Cheibriados dislikes the use of Swiftness -- using it will incur penance.
History
References
- ↑ player.cc:2029 (0.19.0)