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Sun moth: Difference between revisions

From Ashenzari's Archive
imported>Spudwalt
Created page with "{{version028}} {{stub}} {{monster info}} ==Useful Info== '''Sun moths''' are holy insects native to the Spider's Nest. They cast a single-tile halo about themselv..."
 
imported>Qqqqwe2
update to cv
Line 1: Line 1:
{{version028}}
{{version031}}
{{stub}}
{{stub}}
{{monster info}}
{{monster info}}


==Useful Info==
==Useful Info==
'''Sun moths''' are [[holy]] insects native to the [[Spider's Nest]]. They cast a single-tile [[halo]] about themselves.
'''Sun moths''' are insects native to the [[Spider's Nest]] the realm of [[Cerebov]]. They can swoop behind foes and pelt them with [[Pyre Arrow]].


{{monster spells}}
{{monster spells}}


==Tips & Tricks==
==Tips & Tricks==
*To avoid being set on fire by Pyre Arrow, hide behind other enemies.


==History==
==History==
*Prior to [[0.31]], sun moths were [[holy]] insects that used [[Sticky Flame Range]] and [[Energy Bolt]], had a single-tile halo, and would apply [[Sticky Flame]] upon biting a target. They were not found in Cerebov's realm.
*Sun moths were added in [[0.28]].
*Sun moths were added in [[0.28]].

Revision as of 22:56, 24 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
sun moth y 
HP 39-81
HD 9
XP 700
Speed 12
AC 6
EV 12
Will 60
Attack1 27 (bite: swoop)



Resistances rF++
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Small
Type moth, sun moth
Flags Flying
No skeleton
Web immune
A moth of transcendent beauty, coated in pyrophoric scales. Tiny cinders dance and twirl in its wake and whenever it beats its wings, they ignite in such spectacular displays of incandescence that one could almost forget how far away the sun is from this place.

Useful Info

Sun moths are insects native to the Spider's Nest the realm of Cerebov. They can swoop behind foes and pelt them with Pyre Arrow.

Spells

Tile Name Damage Range Flags
Pyre Arrow 2d9/turn 5 Natural flag

Tips & Tricks

  • To avoid being set on fire by Pyre Arrow, hide behind other enemies.

History