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Storm card: Difference between revisions

From Ashenzari's Archive
Hordes (talk | contribs)
played in game, no air elementals (most likely 0.26 where phial had the same change)
Hordes (talk | contribs)
mNo edit summary
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{{Version021}}
{{Version027}}
{{flavour|The card depicts a ship at sea sinking in a thunderstorm.}}
{{flavour|The card depicts a ship at sea sinking in a thunderstorm.}}
The Storm card attempts to blow enemies away, then creates a surge of electrical explosions (similar to [[Qazlal]]) that cause significant damage to enemies. The storm will never harm the player.
The Storm card attempts to blow enemies away, then creates a surge of electrical explosions (similar to [[Qazlal]]) that cause significant damage to enemies. The storm will never harm the player.

Revision as of 23:21, 6 August 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.
The card depicts a ship at sea sinking in a thunderstorm.

The Storm card attempts to blow enemies away, then creates a surge of electrical explosions (similar to Qazlal) that cause significant damage to enemies. The storm will never harm the player.

0.15 0.16 0.17 and beyond

Destruction
War

Destruction

Destruction

History

This card was one of 23 cards to be kept in the deck simplification of 0.19.

Prior to an unknown version, the Storm card would form ring of thunder clouds about 3 tiles thick 2 tiles away from the player, and produce air elementals.

Prior to some unknown version, the Storm card produced rain clouds instead of thunder clouds and could cast tornado.

The Storm card was added in 0.15 to replace the the Spark card. It could be found in the following decks over these two versions.

See also