Stat zero: Difference between revisions
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When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: <code>10 + 1d10 + the number of turns it was below 0</code> (Max: 200 turns). | When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: <code>10 + 1d10 + the number of turns it was below 0</code> (Max: 200 turns). | ||
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*[[Mutations]] which affect attributes (this lasts until the mutation is removed [[potion of mutation|somehow]]). | *[[Mutations]] which affect attributes (this lasts until the mutation is removed [[potion of mutation|somehow]]). | ||
*Equipment with negative stat modifiers (but you can remove the equipment to restore the stat). | *Equipment with negative stat modifiers (but you can remove the equipment to restore the stat). | ||
The last two never lower a base stat to zero. | The last two never lower a base stat to zero. | ||
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===Collapse (Strength)=== | ===Collapse (Strength)=== | ||
* | *You do not regenerate [[HP]] if monsters are in sight. | ||
===Brainless (Intelligence)=== | ===Brainless (Intelligence)=== | ||
*You can't memorise or cast [[spell]]s | *You can't memorise or cast [[spell]]s. | ||
*You fail to read [[scroll]]s | *You fail to read [[scroll]]s. | ||
===Clumsy (Dexterity)=== | ===Clumsy (Dexterity)=== | ||
*Your [[EV]] score is set to <code>2 + size_bonus + [[Repulsion field]] bonus</code> | *Your [[EV]] score is set to <code>2 + size_bonus + [[Repulsion field]] bonus</code>. | ||
*Your [[SH]] score is set to 0 | *Your [[SH]] score is set to 0. | ||
*Your [[stealth]] score is set to 0 | *Your [[stealth]] score is set to 0. | ||
*You can't [[stab]] monsters | *You can't [[stab]] monsters. | ||
==Precautions== | ==Precautions== | ||
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==History== | ==History== | ||
* | *Prior to [[0.28]], zero intelligence only had an 80% chance to fail reading scrolls. Zero strength's -Regen was a flat regen/4 modifier. | ||
*Prior to [[0.19]], [[sustain attributes]] existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in [[0.19]]. | *Prior to [[0.19]], [[sustain attributes]] existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in [[0.19]]. | ||
*Prior to [[0.17]], taking further stat damage after a stat reached 0 would inflict HP damage. | *Prior to [[0.17]], taking further stat damage after a stat reached 0 would inflict HP damage. | ||
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[[Category:Stats]] | [[Category:Stats]] | ||
[[Category:Status effects]] | [[Category:Status effects]] | ||
Revision as of 06:12, 1 February 2022
When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).
Causes
The following can all drain your attributes:
- By 1 at a time:
- The Deterioration mutation.
- The melee attacks of certain monsters:
- 5
Quasit (dexterity only) - y
Ghost moth - W
Eidolon
- 5
- Decomposition from attempted mutation of an undead character.
- By more than 1 at a time:
- Malmutate and Corrupting Pulse can give permanent and transient mutations respectively, which can include reduced attributes.
- Brain Feed: this is really dangerous for players with low intelligence, as it can drain 1-3 in one go.
- Hell effects and mummy death curses.
- Casting spells while wielding the staff of Wucad Mu.
- Stepping on or being in view of a monster stepping on Zot traps.
As you gain experience, you regain stats lost through any of these means (except malmutate).
Stats can be more permanently lowered by the following means:
- Mutations which affect attributes (this lasts until the mutation is removed somehow).
- Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).
The last two never lower a base stat to zero.
Effects
The following effects occur when any stat reaches 0:
- you immediately suffer 2-4 turns of paralysis which ignores a Formicid's stasis
- you are slowed until the stat completely recovers. (doesn't stack)
The following effects are dependent on the specific stat which was drained to 0:
Collapse (Strength)
- You do not regenerate HP if monsters are in sight.
Brainless (Intelligence)
Clumsy (Dexterity)
- Your EV score is set to
2 + size_bonus + Repulsion field bonus. - Your SH score is set to 0.
- Your stealth score is set to 0.
- You can't stab monsters.
Precautions
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 10 are vulnerable to stat zero from repeated effects.
- Hell effects, Zot traps, and mummy death curses can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 8 to guarantee that you can survive a single worst-case scenario shot from either one.
History
- Prior to 0.28, zero intelligence only had an 80% chance to fail reading scrolls. Zero strength's -Regen was a flat regen/4 modifier.
- Prior to 0.19, sustain attributes existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in 0.19.
- Prior to 0.17, taking further stat damage after a stat reached 0 would inflict HP damage.
- Prior to 0.15, items had mass, and strength determined your carrying capacity. The "collapse" status effect serious reduced this.
- Stat zero was added in 0.13, replacing stat death.