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Spellcasting: Difference between revisions

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The [[Spellcasting]] skill determines how proficient a character is at casting [[spell]]s from memory. A higher Spellcasting level gives your character more spell levels and increases your max [[MP]]. It also has a minor effect on your [[spell power]] and [[spell success]] rate, but increasing skill in a spell's individual magic schools has a greater effect on both attributes.
The [[Spellcasting]] skill determines how proficient a character is at casting [[spell]]s from memory. A higher Spellcasting level gives your character more [[spell level]]s and increases your max [[MP]]. It also has a minor effect on your [[spell power]] and [[spell success]] rate, but increasing skill in a spell's individual magic schools has a greater effect on both attributes.


Note that the max MP increase granted by Spellcasting is not cumulative with that of [[Invocations]]; only the highest of the two is used. For this purpose, Spellcasting is twice as effective.
Note that the max MP increase granted by Spellcasting is not cumulative with that of [[Invocations]]; only the higher bonus of the two is used. For this purpose, each level of Spellcasting is twice as effective as Invocations.


===Djinn===
===Djinn===
The [[Innate Casting]] of a [[Djinni]] gives Spellcasting a unique purpose: Spellcasting skill does not raise their MP or HP, but instead determines their [[spell power]] for all spell schools (equal effect to the other magic schools). While the -3 aptitude seems terrible at first, keep in mind that it counts as double (i.e. an effective +1 aptitude) for dual-school spells, and that ''every'' spell you get can run off a single skill.
The [[Innate Casting]] of a [[Djinni]] gives Spellcasting a unique purpose: Spellcasting skill does not raise their MP or HP, but instead determines their [[spell power]] for all spell schools (equal effect to training Spellcasting ''and'' all other magic schools). While the -3 aptitude seems terrible at first, keep in mind that it counts as double (i.e. an effective +1 aptitude) for dual-school spells, and that ''every'' spell you get can run off a single skill.


{{skill aptitudes}}
{{skill aptitudes}}

Revision as of 01:21, 9 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

The Spellcasting skill determines how proficient a character is at casting spells from memory. A higher Spellcasting level gives your character more spell levels and increases your max MP. It also has a minor effect on your spell power and spell success rate, but increasing skill in a spell's individual magic schools has a greater effect on both attributes.

Note that the max MP increase granted by Spellcasting is not cumulative with that of Invocations; only the higher bonus of the two is used. For this purpose, each level of Spellcasting is twice as effective as Invocations.

Djinn

The Innate Casting of a Djinni gives Spellcasting a unique purpose: Spellcasting skill does not raise their MP or HP, but instead determines their spell power for all spell schools (equal effect to training Spellcasting and all other magic schools). While the -3 aptitude seems terrible at first, keep in mind that it counts as double (i.e. an effective +1 aptitude) for dual-school spells, and that every spell you get can run off a single skill.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo GC Gr Gn Hu Ko Mf Mi MD Mu Na Op On Po Re Sp Te Tr VS
-2 0 -2 3 -2 -1 11 -1 -1 0 -2 -1 8 -1 0 -1 -4 -2 2 -1 -1 1 -1 -1 2 -1 -5 0


History

  • Prior to 0.26, Spellcasting lowered your spell hunger.
  • Prior to 0.12, this skill had a hidden cost in experience points of +30% XP; all species had their aptitudes adjusted down to account for this.
Skills
Weapons Short Blades • Long Blades • Ranged Weapons

Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing

Physical Fighting • Armour • Dodging • Stealth • Shields
Magical Spellcasting • Invocations • Evocations • Shapeshifting
Spell Schools Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations