Spell slot flag: Difference between revisions
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Many of the monsters you'll encounter in ''DCSS'' know spells, but they have access to these spells in different ways. Depending on the source of a monster's spells, it may or may not function under various circumstances. The '''spell slot flag''' attached to each spell will let you know when a spell will be cast and how you can go about disabling it. Some spells can be subject to multiple flags. | |||
==Emergency flag== | ==Emergency flag== | ||
This spell slot will be used only in | This spell slot will be used only when a monster is very clearly losing a fight (when its health is very low in comparison to the player's). | ||
==Natural flag== | ==Natural flag== | ||
This spell is | This spell is a natural process, such as a dragon's breath or an alligator's swiftness, and not really a spell. It cannot be affected by [[Antimagic]], [[Silence]] or [[Sap Magic]]. | ||
==Magical flag== | ==Magical flag== | ||
This spell is a | This spell is a magical ability of a creature. It requires no spoken words, but is still magical in nature. It can be affected by the [[antimagic]] brand, but not by [[Silence]] or [[Sap Magic]]. | ||
==Demonic flag== | ==Demonic flag== | ||
This spell calls on demonic forces inherent to the caster. It can be affected by the [[antimagic]] brand, but not by [[Silence]] or [[Sap Magic]]. | |||
==Wizard flag== | ==Wizard flag== | ||
This spell requires spoken words to cast, and is not something innately available to the caster. It can be affected by the [[antimagic]] brand and the [[Sap Magic]] enchantment, and cannot be cast while [[silence]]d. | |||
Summons created by | Summons created by these spells won't necessarily have the same god as the summoner. | ||
==Priest flag== | ==Priest flag== | ||
This spell cannot be cast while [[silence]]d | These are similar to Wizard flagged spells, but the magical force comes from a higher power, not the caster. This spell cannot be cast while [[silence]]d, but [[Antimagic]] and [[Sap Magic]] have no impact on them. | ||
==No Silent flag== | ==No Silent flag== | ||
A spell with this flag cannot be cast while [[silence]]d. | A spell with this flag cannot be cast while [[silence]]d, regardless of the other flags on it. | ||
==Breath flag== | ==Breath flag== | ||
This spell has a breath timer which must reach 0 before it can be cast again. | Casting this spell leaves the caster breathless for a time. This spell has a breath timer which must reach 0 before it can be cast again. | ||
==History== | ==History== | ||
These flags were added in [[0.16]]. | These flags were added in [[0.16]], greatly clarifying the interaction between monster spells, holiness, and effects which interfere with magic. | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Magic]] | [[Category:Magic]] | ||
Revision as of 15:12, 30 March 2015
Many of the monsters you'll encounter in DCSS know spells, but they have access to these spells in different ways. Depending on the source of a monster's spells, it may or may not function under various circumstances. The spell slot flag attached to each spell will let you know when a spell will be cast and how you can go about disabling it. Some spells can be subject to multiple flags.
Emergency flag
This spell slot will be used only when a monster is very clearly losing a fight (when its health is very low in comparison to the player's).
Natural flag
Magical flag
Demonic flag
Wizard flag
Priest flag
No Silent flag
A spell with this flag cannot be cast while silenced, regardless of the other flags on it.
Breath flag
Casting this spell leaves the caster breathless for a time. This spell has a breath timer which must reach 0 before it can be cast again.
History
These flags were added in 0.16, greatly clarifying the interaction between monster spells, holiness, and effects which interfere with magic.