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Spectral Weapon: Difference between revisions

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'''Spectral Weapon''' is a level 3 [[Charms]]/[[Hexes]] spell which summons an allied spectral clone of your wielded weapon to aid you. This weapon will fight as though it had your weapon skill, attacking each time you do, and its defensive capabilities are determined by your [[spell power]]. However, any damage dealt to it will be split between it and you, regardless of your defenses.
'''Spectral Weapon''' is a level 3 [[Charms]]/[[Hexes]] spell which summons an allied spectral clone of your wielded weapon to aid you. This weapon will fight as though it had your weapon skill, attacking each time you do, and its defensive capabilities are determined by your [[spell power]]. However, any damage dealt to it will be split between it and you, regardless of your defenses.
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
! Axe || Long Blade || Mace || Short Blade || Spear || Staff || Whip
|-
| [[File:Spectral Axe.png]] || [[File:Spectral Long Blade.png]] || [[File:Spectral Mace.png]] || [[File:Spectral Short Blade.png]] || [[File:Spectral Spear.png]] || [[File:Spectral Staff.png]] || [[File:Spectral Whip.png]]
|}


==Strategy==
==Strategy==

Revision as of 14:51, 28 June 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.


This page is a stub. You could probably expand this page should you wish to do so.
 Spectral Weapon
Level 1
School1 Charms
School2 Hexes
Source(s)
Casting noise ?
Spell noise ?
?

Spectral Weapon is a level 3 Charms/Hexes spell which summons an allied spectral clone of your wielded weapon to aid you. This weapon will fight as though it had your weapon skill, attacking each time you do, and its defensive capabilities are determined by your spell power. However, any damage dealt to it will be split between it and you, regardless of your defenses.

Axe Long Blade Mace Short Blade Spear Staff Whip

Strategy

Due to the damage splitting effect of this spell, avoid using it around enemies with area of effect abilities. Fireball, Freezing Cloud, and Hellfire are all things you don't want dealing 1.5× normal damage.

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