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Sleep: Difference between revisions

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{{version030}}
{{version030}}
Monsters (and [[you]]!) can be put to '''sleep''' by a number of different means:
'''Sleep''' is a status effect and monster-only spell, which prevents the target from moving or attacking.


*The [[Sleep]] spell from certain monsters,
==Effect==
*The ''Sleep'' [[attack flavour]] of [[sleepcap]]s,
Being asleep has the following effects:
*The [[Ensorcelled Hibernation]] spell, and
 
*The [[Dream Dust]] ability of [[dream sheep]].
* Creatures are unable to act until woken up.
* [[EV]] is set to almost zero (<code>2 + [[Evasion#Base EV|size_factor]]</code>) for players (plus any [[Repulsion Field]] mutation). For monsters, EV is set to 0.
* [[SH]] is set to 0.
* Monsters are vulnerable to high-tier [[stab]]s.


Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep).
Both players and monsters will wake up after taking any amount of damage. Monsters can also wake up if you fail a [[stealth]] check, or they hear a [[noise]].


===Immunity===
For players, you can be immune by being undead ([[Ghoul]], [[Mummy]], bloodless [[Vampire]]), nonliving ([[Gargoyle]], [[Djinni]]), by having [[clarity]], or being [[berserk]]. Undead/nonliving [[transformation]]s (such as [[Statue Form]] or [[Storm Form]]) are also immune.
For players, you can be immune by being undead ([[Ghoul]], [[Mummy]], bloodless [[Vampire]]), nonliving ([[Gargoyle]], [[Djinni]]), by having [[clarity]], or being [[berserk]]. Undead/nonliving [[transformation]]s (such as [[Statue Form]] or [[Storm Form]]) are also immune.


For monsters, [[undead]], [[nonliving]], [[plant]]s, and [[berserk]] monsters cannot be put to sleep. They can still generate "dormant". <ref>{{source ref|0.29.0|actor.cc|150}}</ref> Creatures (player or monster) with [[cold resistance]] are immune to [[Ensorcelled Hibernation]], but not to other sources of sleep.
For monsters, [[undead]], [[nonliving]], [[plant]]s, and [[berserk]] monsters cannot be put to sleep. They can still generate "dormant". <ref>{{source ref|0.29.0|actor.cc|150}}</ref>
 
Sleeping creatures are unable to act until they are woken up, or until the sleep duration ends. [[Stab]]bing is very effective against sleeping monsters. Sleeping monsters can be woken by nearby [[noise]] or by the player failing a [[stealth]] check, and will always wake if they are attacked (unless they are killed by the attack). The player character will always wake if he/she takes any amount of damage.


==Monster Spell==
==Monster Spell==
{{flavour|Puts a targeted creature to sleep. Taking damage will typically wake the target, and loud sounds can potentially do so as well.}}
The Sleep spell attempts to put the target to sleep. It must have line of fire, and can be resisted by [[willpower]].
The '''Sleep''' spell attempts to put its target to sleep. It is affected by [[willpower]].


{{monsters with spell}}
{{monsters with spell}}
==Sources==
Other than the spell, sleep can be inflicted by the following:
*The [[Ensorcelled Hibernation]] spell ([[cold resistance]] renders immunity).
*The ''Sleep'' [[attack flavour]] of [[sleepcap]]s.
*The [[Dream Dust]] ability of [[dream sheep]].
Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep).


==History==
==History==

Revision as of 07:58, 12 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Sleep is a status effect and monster-only spell, which prevents the target from moving or attacking.

Effect

Being asleep has the following effects:

  • Creatures are unable to act until woken up.
  • EV is set to almost zero (2 + size_factor) for players (plus any Repulsion Field mutation). For monsters, EV is set to 0.
  • SH is set to 0.
  • Monsters are vulnerable to high-tier stabs.

Both players and monsters will wake up after taking any amount of damage. Monsters can also wake up if you fail a stealth check, or they hear a noise.

Immunity

For players, you can be immune by being undead (Ghoul, Mummy, bloodless Vampire), nonliving (Gargoyle, Djinni), by having clarity, or being berserk. Undead/nonliving transformations (such as Statue Form or Storm Form) are also immune.

For monsters, undead, nonliving, plants, and berserk monsters cannot be put to sleep. They can still generate "dormant". [1]

Monster Spell

The Sleep spell attempts to put the target to sleep. It must have line of fire, and can be resisted by willpower.

The following enemies cast Sleep:

The following enemies may be able to cast Sleep, depending on their spell set:

Sources

Other than the spell, sleep can be inflicted by the following:

Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep).

History

  • Prior to 0.24, needles of sleeping existed.
  • Prior to 0.15, monsters would tend to fall asleep if enough time has passed since they last encountered the player.

References

  1. ↑ actor.cc:150 (0.29.0)