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Sleep: Difference between revisions

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imported>CommanderC
Created page with "{{version011}} Monsters (and you!) can be put to '''sleep''' by a number of different means: *The "sleep" brand (unique to needles) *Ensorcelled Hibernation and ..."
 
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{{version011}}
{{version012}}
Monsters (and [[you]]!) can be put to '''sleep''' by a number of different means:
Monsters (and [[you]]!) can be put to '''sleep''' by a number of different means:


*The "sleep" [[brand]] (unique to [[needle]]s)
*The "sleep" [[brand]] (unique to [[needle]]s)
*[[Ensorcelled Hibernation]] and [[Metabolic Englaciation]]
*[[Ensorcelled Hibernation]]
*The monster-only "sleep" spell/effect, usable by [[The Enchantress]] and [[Aizul]].
*The monster-only "sleep" spell/effect, usable by [[The Enchantress]] and [[Aizul]].


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The player character will always wake if he/she takes any amount of damage.
The player character will always wake if he/she takes any amount of damage.
[[Category:Crystal Ball Articles]]

Revision as of 11:37, 13 August 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

Monsters (and you!) can be put to sleep by a number of different means:

Monsters are usually asleep at the time that they are generated (or "dormant", if incapable of sleep), and tend to fall asleep again if enough time has passed since they last encountered the player.

Sleeping monsters can be woken by nearby noise, and will always wake if they are attacked (unless they are killed by the attack). Stabbing is very effective against sleeping monsters.

The player character will always wake if he/she takes any amount of damage.