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Signal Horn: Difference between revisions

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add flavour and some History (6f071321d and 66d99bf01)
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{{obsolete}}
{{obsolete}}
{{flavour|Generates a loud noise, alerting nearby enemies.}}


'''Signal Horn''' is a special ability unique to [[vault sentinel]]s. When they sound their horn, they generate [[noise]] as though they'd just read a [[scroll of noise]], waking up nearby monsters. When coupled with their spell [[Sentinel's Mark]], this results in lots of monsters converging on your location very soon.
'''Signal Horn''' is a spell unique to [[vault sentinel]]s. When they sound their horn, they generate [[noise]] as though they'd just read a [[scroll of noise]], waking up nearby monsters. When coupled with their spell [[Sentinel's Mark]], this results in lots of monsters converging on your location very soon.


Much like [[Geryon]]'s ability to sound the [[horn of Geryon]], you can disable this with [[Silence]].
Much like [[Geryon]]'s ability to sound the [[horn of Geryon]], you can disable this with [[Silence]].
==History==
*In [[0.18]], Signal Horn was replaced with [[Warning Cry]].
*Prior to [[0.16]], this monster spell was an ability instead.

Revision as of 19:59, 18 January 2025

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Generates a loud noise, alerting nearby enemies.

Signal Horn is a spell unique to vault sentinels. When they sound their horn, they generate noise as though they'd just read a scroll of noise, waking up nearby monsters. When coupled with their spell Sentinel's Mark, this results in lots of monsters converging on your location very soon.

Much like Geryon's ability to sound the horn of Geryon, you can disable this with Silence.

History

  • In 0.18, Signal Horn was replaced with Warning Cry.
  • Prior to 0.16, this monster spell was an ability instead.
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