Shadowghast: Difference between revisions
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imported>Flun added info for 0.13 revamp |
imported>MoogleDan m Added 0.13 Tiles category |
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Shadows will be revamped in [[0.13]]. They will be able to turn invisible for brief periods of time. While invisible, movement is increased and their attacks will automatically hit and count as a stab (250% normal damage). See [http://git.develz.org/?p=crawl.git;a=commit;h=554d76ad9dfeac8cecd06655366621c344ab80a0 this commit] for more info. | Shadows will be revamped in [[0.13]]. They will be able to turn invisible for brief periods of time. While invisible, movement is increased and their attacks will automatically hit and count as a stab (250% normal damage). See [http://git.develz.org/?p=crawl.git;a=commit;h=554d76ad9dfeac8cecd06655366621c344ab80a0 this commit] for more info. | ||
[[Category:Crystal Ball Articles]] | [[Category:Crystal Ball Articles]] [[Category:013 Tiles]] | ||
Revision as of 19:31, 14 June 2013
This page is about the monster. For the card, see Shadow card
| shadow p | |
|---|---|
| HP | 9-24 |
| HD | 3 |
| XP | 45 |
| Speed | 10 |
| AC | 12 |
| EV | 10 |
| Will | 20 |
| Attack1 | 5 (hit:
|
| Resistances | rC+++, rPois+++, rN+++, rTorm, rRot+++, rSticky, rConstr, rDrown |
| Vulnerabilities | Holy, Holy wrath |
| Habitat | Land |
| Intelligence | Animal |
| Uses | Open doors |
| Holiness | Undead |
| Size | Small |
| Type | wraith, shadow |
| Flags | Glows Insubstantial Evil See invisible Levitate |
| A wisp of unliving shadow, drifting on the edge of vision. It consumes the puissance of living beings.
"Between the idea Between the conception -T.S. Eliot, _The Hollow Men_. 1925. |
Useful Info
Shadows are undead, blue-black creatures found in medium depth dungeon levels. They regenerate quickly and occasionally drain your strength with their melee attacks.
Tips & Tricks
- Since they are undead, Dispel Undead or a weapon of holy wrath will work wonders. If neither are available, hit it at range with non-cold magic or ranged weapons before engaging in melee. Even though the strength drain only kicks in rarely, you should hit hard and end the fight quickly.
- A ring of sustain abilities will make shadows even less frightening.
History
Shadows will be revamped in 0.13. They will be able to turn invisible for brief periods of time. While invisible, movement is increased and their attacks will automatically hit and count as a stab (250% normal damage). See this commit for more info.