Seraph: Difference between revisions
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==Useful Info== | ==Useful Info== | ||
'''Seraphim''' are flying [[holy]] beings, the rugged, upgraded version of [[angel]]s. They have a big [[HP]] pool, can [[summon]] multiple holy beings at once, and share injury with allies. They always generate with a highly-enchanted [[flaming]] [[great sword]], and either [[pearl dragon | '''Seraphim''' are flying [[holy]] beings, the rugged, upgraded version of [[angel]]s. They have a big [[HP]] pool, can [[summon]] multiple holy beings at once, and share injury with allies. They always generate with a highly-enchanted [[flaming]] [[great sword]], and either [[pearl dragon scales]] or [[fire dragon scales]]. | ||
They are extremely rare, only appearing once per holy-themed [[Pandemonium]] floor or very rarely in the [[orb run]]. However, they are not [[unique]]. | They are extremely rare, only appearing once per holy-themed [[Pandemonium]] floor or very rarely in the [[orb run]]. However, they are not [[unique]]. | ||
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==Strategy== | ==Strategy== | ||
*Obviously, seraphim are more dangerous to [[undead]] and [[Demonspawn]] players. If you're vulnerable to holy, consider skipping holy pan. | *Obviously, seraphim are more dangerous to [[undead]] and [[Demonspawn]] players. If you're vulnerable to holy, consider skipping holy pan. | ||
*If a seraph is using [[Injury Bond]], it's highly vulnerable to area-of-effect attacks. | *If a seraph is using [[Injury Bond]], it's highly vulnerable to area-of-effect attacks. | ||
**Despite the fact that seraphim are immune to fire, [[Ignition]] can deal great damage via Injury Bond's damage sharing (given it has enough allies nearby). | |||
==History== | ==History== | ||
*In [[0.16]], seraphim received a new, much more powerful spell list. They also began spawning during the Orb run (albeit rarely). | *In [[0.16]], seraphim received a new, much more powerful spell list. They also began spawning during the Orb run (albeit rarely). | ||
*Prior to [[0.15]], Seraphim (and all other holy creatures) would potentially be neutral toward worshipers of [[good gods]]. | *Prior to [[0.15]], Seraphim (and all other holy creatures) would potentially be neutral toward worshipers of [[good gods]]. | ||
Revision as of 23:52, 14 October 2023
For a list of all holy monsters, see list of holy monsters.
| seraph A | |
|---|---|
| HP | 140-283 |
| HD | 25 |
| XP | 6093 |
| Speed | 15 |
| AC | 19 |
| EV | 19 |
| Will | 160 |
| Attack1 | 50 (hit: plain)
|
| Attack2 | 20 (hit: plain)
|
| Resistances | rF+++ rElec rPois+ rMiasma rN+++ rHoly+++ |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Human |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Holy |
| Size | Medium |
| Type | angel, seraph |
| Flags | Fighter See invisible Flying Speaks Tall tile |
| A six-winged servant of the good gods, of the highest rank of the angelic hosts. Its eyes burn with divine fire.
“In the year that king Uzziah died I saw also the LORD sitting upon a throne, high and lifted up, and his train filled the temple. |
Useful Info
Seraphim are flying holy beings, the rugged, upgraded version of angels. They have a big HP pool, can summon multiple holy beings at once, and share injury with allies. They always generate with a highly-enchanted flaming great sword, and either pearl dragon scales or fire dragon scales.
They are extremely rare, only appearing once per holy-themed Pandemonium floor or very rarely in the orb run. However, they are not unique.
Spells
| Tile | Name | Damage | Range | Flags |
|---|---|---|---|---|
| Warning Cry | — | — | Vocal flag, Breath flag | |
| Summon Holies | — | — | Magical flag | |
| Injury Bond | — | LOS | Magical flag | |
| Cleansing Flame | — | — | Magical flag |
Strategy
- Obviously, seraphim are more dangerous to undead and Demonspawn players. If you're vulnerable to holy, consider skipping holy pan.
- If a seraph is using Injury Bond, it's highly vulnerable to area-of-effect attacks.
- Despite the fact that seraphim are immune to fire, Ignition can deal great damage via Injury Bond's damage sharing (given it has enough allies nearby).