Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Scroll of identify: Difference between revisions

From Ashenzari's Archive
imported>Ge0ff
m →Strategy: Fix the key for identified items
Hordes (talk | contribs)
No edit summary
Line 1: Line 1:
{{version027}}
{{version028}}
{{item
{{item
  |itemtype=Scroll
  |itemtype=Scroll
Line 13: Line 13:


==Strategy==
==Strategy==
*Scrolls of identify become worthless once you identify all [[potion]]s and [[scroll]]s; you can use the '''\''' key to see all items you (don't) already know.
*Scrolls of identify become worthless once you identify all [[potion]]s and [[scroll]]s. You can use the '''\''' key to see all items you (don't) already know, though the game will automatically figure out the 'last' potion/scroll through process of elimination.
*If you have already identified a scroll of identify, You can press ESC to cancel the scroll effect without using it.
*If you have already identified a scroll of identify, You can press ESC to cancel the scroll effect without using it.



Revision as of 07:27, 9 February 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Type Scroll
Name Scroll of identify
Icon
A useful magic scroll which identifies the properties of any unknown object.

Reading a scroll of identify allows the player to identify one item currently in their inventory.


Strategy

  • Scrolls of identify become worthless once you identify all potions and scrolls. You can use the \ key to see all items you (don't) already know, though the game will automatically figure out the 'last' potion/scroll through process of elimination.
  • If you have already identified a scroll of identify, You can press ESC to cancel the scroll effect without using it.

History

  • Prior to 0.27, scrolls of identify were more necessary, as weapons, armour, and jewellery did not identify when you stepped on their tile.
  • Prior to 0.21, wands did not automatically reveal their charge when picked up.
  • Prior to 0.15, scrolls of identify would sometimes allow you to identify up to three items in your inventory.

See Also