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Scroll of fear: Difference between revisions

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{{flavour|This scroll causes great fear in those who see the one who reads it.}}
{{flavour|This scroll causes great fear in those who see the one who reads it.}}


Reading a [[scroll of fear]] causes most [[natural]] monsters in the reader's view to become frightened and flee for a few turns (including your allies). [[Berserk]] monsters are immune to its effects. It is extremely useful when swarmed (even better than a [[scroll of blinking]] in the early game), and should be saved for dangerous situations. In the late game, monsters with high [[magic resistance]] will often resist this scroll.
Reading a [[scroll of fear]] causes most [[natural]] monsters in the reader's view to become frightened and flee for a few turns. This will not affect [[friendly]] targets, such as summons. [[Berserk]] monsters are also immune to its effects.


A similar effect can be achieved through the [[Cause Fear]] spell. The scroll casts the spell at 200 power, so it will always be more powerful.
==Strategy==
*Scrolls of fear are very useful if the player is swarmed early in the game (perhaps more useful than a [[scroll of blinking]]), and should be saved for dangerous situations. In the late game, monsters with high [[magic resistance]] will often resist this scroll.
*If you are able, consider your positioning before reading this scroll. Try to give your targets a suitable path for which to flee; if a fleeing monster finds itself cornered, it will turn around to fight.
*Read this scroll has the same effect as casting the [[Cause Fear]] spell. The scroll casts the spell at 200 power, so it will always be more powerful.


{{scrolls}}
{{scrolls}}

Revision as of 00:21, 3 October 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.


Type Scroll
Name scroll of fear
Icon
This scroll causes great fear in those who see the one who reads it.

Reading a scroll of fear causes most natural monsters in the reader's view to become frightened and flee for a few turns. This will not affect friendly targets, such as summons. Berserk monsters are also immune to its effects.

Strategy

  • Scrolls of fear are very useful if the player is swarmed early in the game (perhaps more useful than a scroll of blinking), and should be saved for dangerous situations. In the late game, monsters with high magic resistance will often resist this scroll.
  • If you are able, consider your positioning before reading this scroll. Try to give your targets a suitable path for which to flee; if a fleeing monster finds itself cornered, it will turn around to fight.
  • Read this scroll has the same effect as casting the Cause Fear spell. The scroll casts the spell at 200 power, so it will always be more powerful.
Scrolls
Acquirement • Amnesia • Butterflies • Blinking • Brand weapon • Enchant armour • Enchant weapon • Fear • Fog • Identify • Immolation • Noise • Poison • Revelation • Silence • Summoning • Teleportation • Torment • Vulnerability
Contents