Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 19 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Running: Difference between revisions

From Ashenzari's Archive
imported>CommanderC
No edit summary
imported>MoogleDan
If we're removing the "or worse," we may as well phrase the whole thing positively. It IS one of the best boot egos after all...
Line 1: Line 1:
'''Running''' is an [[ego]] found only on [[boots]] which reduces your movement delay by 2, but never below 6. This stacks with other speed enhancers, such as the [[Swiftness]] and [[Haste]] spells, and has the advantage of requiring no maintenance to keep active. Bear in mind that suddenly moving faster may drastically change your combat tactics for better. While escaping pursuers will suddenly be much easier, be aware that ranged units will abandon melee and switch to ranged attacks if you open some intervening space. Characters with permanent allies should learn [[Recall]], because most of them will be left behind while exploring.
'''Running''' is an [[ego]] found only on [[boots]] which reduces your movement delay by 2, but never below 6. This stacks with other speed enhancers, such as the [[Swiftness]] and [[Haste]] spells, and has the advantage of requiring no maintenance to keep active. Bear in mind that suddenly moving faster may drastically change your combat tactics. Chasing down fleeing enemies and escaping pursuers will suddenly be much easier, but be aware that ranged units will abandon melee and switch to ranged attacks if you open some intervening space. Characters with permanent allies should learn [[Recall]], because most of them will be left behind while exploring.


[[Category:Movement]]
[[Category:Movement]]
[[Category:Egos]]
[[Category:Egos]]

Revision as of 18:30, 22 January 2013

Running is an ego found only on boots which reduces your movement delay by 2, but never below 6. This stacks with other speed enhancers, such as the Swiftness and Haste spells, and has the advantage of requiring no maintenance to keep active. Bear in mind that suddenly moving faster may drastically change your combat tactics. Chasing down fleeing enemies and escaping pursuers will suddenly be much easier, but be aware that ranged units will abandon melee and switch to ranged attacks if you open some intervening space. Characters with permanent allies should learn Recall, because most of them will be left behind while exploring.