Jump to content
Toggle menu
  • 3.1K articles
  • 4.4K files
  • 18 users
  • 91.5K edits
Ashenzari's Archive
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Ring of slaying: Difference between revisions

From Ashenzari's Archive
imported>Ge0ff
m Update flavour
imported>Spudwalt
No edit summary
Line 12: Line 12:


==Desirability==
==Desirability==
Very high. Having more damage means killing enemies faster and being exposed to their attacks less.
Very high; more damage and accuracy means killing enemies faster, which means less exposure to their attacks. Characters with fast weapons and/or auxiliary attacks benefit the most from slaying, as the bonus is applied with each attack; users of [[unarmed combat]] and [[throwing]] weapons will also appreciate a ring of slaying, as neither method is subject to weapon enchantments.
 
Characters with fast weapons and/or auxiliary attacks stand to benefit more from slaying, as it is applied per hit.


==History==
==History==
*Prior to [[0.25]], enchantments were random values between 1 and 6.
*Prior to [[0.25]], enchantments were random values between 1 and 6 (positive and negative).
*Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
*Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
*Prior to [[0.10]], slaying was more powerful as it was included before the weapon skill multiplier.  
*Prior to [[0.10]], slaying was more powerful, as it was included before the weapon skill multiplier.  


{{jewellery}}
{{jewellery}}

Revision as of 05:21, 31 August 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of slaying
Icon
A ring that increases or decreases the wearer's effectiveness with ranged weapons and melee attacks, depending on its degree of enchantment.

A +4 or -4 ring of slaying affects the accuracy and damage of your melee (including unarmed), ranged, and auxiliary attacks. Negatively enchanted rings are usually cursed.

A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X".

Desirability

Very high; more damage and accuracy means killing enemies faster, which means less exposure to their attacks. Characters with fast weapons and/or auxiliary attacks benefit the most from slaying, as the bonus is applied with each attack; users of unarmed combat and throwing weapons will also appreciate a ring of slaying, as neither method is subject to weapon enchantments.

History

  • Prior to 0.25, enchantments were random values between 1 and 6 (positive and negative).
  • Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
  • Prior to 0.10, slaying was more powerful, as it was included before the weapon skill multiplier.
Jewellery
Amulets Acrobat • Chemistry • Dissapation • Faith • Guardian spirit • Magic regeneration • Reflection • Regeneration • Wildshape
Rings Dexterity • Evasion • Flight • Intelligence • Magical power •
Poison resistance • Positive energy • Protection • Protection from cold • Protection from fire • Resist corrosion • See invisible • Slaying • Strength • Willpower • Wizardry