Ring of slaying: Difference between revisions
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{{flavour| | {{flavour|A ring that increases or decreases the wearer's effectiveness with ranged weapons and melee attacks, depending on its degree of enchantment.}} | ||
A '''+4''' or '''-4 ring of slaying''' affects the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. Negatively enchanted rings are usually cursed. | A '''+4''' or '''-4 ring of slaying''' affects the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. Negatively enchanted rings are usually cursed. | ||
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==History== | ==History== | ||
Prior to [[0.25]], enchantments were random values between 1 and 6. | *Prior to [[0.25]], enchantments were random values between 1 and 6. | ||
*Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage. | |||
Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage. | *Prior to [[0.10]], slaying was more powerful as it was included before the weapon skill multiplier. | ||
Prior to [[0.10]], slaying was more powerful as it was included before the weapon skill multiplier. | |||
{{jewellery}} | {{jewellery}} | ||
Revision as of 19:28, 22 July 2020
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
| A ring that increases or decreases the wearer's effectiveness with ranged weapons and melee attacks, depending on its degree of enchantment. |
A +4 or -4 ring of slaying affects the accuracy and damage of your melee (including unarmed), ranged, and auxiliary attacks. Negatively enchanted rings are usually cursed.
A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X".
Desirability
Very high. Having more damage means killing enemies faster and being exposed to their attacks less.
Characters with fast weapons and/or auxiliary attacks stand to benefit more from slaying, as it is applied per hit.
History
- Prior to 0.25, enchantments were random values between 1 and 6.
- Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
- Prior to 0.10, slaying was more powerful as it was included before the weapon skill multiplier.