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Ring of slaying: Difference between revisions

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imported>LunaeLumen
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{{flavour|This ring increases or decreases the wearer's effectiveness with ranged weapons and melee attacks.}}
{{flavour|A ring that increases or decreases the wearer's effectiveness with ranged weapons and melee attacks, depending on its degree of enchantment.}}


A '''+4''' or '''-4 ring of slaying''' affects the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. Negatively enchanted rings are usually cursed.  
A '''+4''' or '''-4 ring of slaying''' affects the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. Negatively enchanted rings are usually cursed.  
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==History==
==History==
Prior to [[0.25]], enchantments were random values between 1 and 6.
*Prior to [[0.25]], enchantments were random values between 1 and 6.
 
*Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
Before the weapon enchantment merge in [[0.15]], rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
*Prior to [[0.10]], slaying was more powerful as it was included before the weapon skill multiplier.  
 
Prior to [[0.10]], slaying was more powerful as it was included before the weapon skill multiplier.  


{{jewellery}}
{{jewellery}}

Revision as of 19:28, 22 July 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of slaying
Icon
A ring that increases or decreases the wearer's effectiveness with ranged weapons and melee attacks, depending on its degree of enchantment.

A +4 or -4 ring of slaying affects the accuracy and damage of your melee (including unarmed), ranged, and auxiliary attacks. Negatively enchanted rings are usually cursed.

A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X".

Desirability

Very high. Having more damage means killing enemies faster and being exposed to their attacks less.

Characters with fast weapons and/or auxiliary attacks stand to benefit more from slaying, as it is applied per hit.

History

  • Prior to 0.25, enchantments were random values between 1 and 6.
  • Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
  • Prior to 0.10, slaying was more powerful as it was included before the weapon skill multiplier.
Jewellery
Amulets Acrobat • Chemistry • Dissapation • Faith • Guardian spirit • Magic regeneration • Reflection • Regeneration • Wildshape
Rings Dexterity • Evasion • Flight • Intelligence • Magical power •
Poison resistance • Positive energy • Protection • Protection from cold • Protection from fire • Resist corrosion • See invisible • Slaying • Strength • Willpower • Wizardry