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Ring of slaying: Difference between revisions

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{{flavour|This ring increases or decreases the wearer's effectiveness with ranged weapons and melee attacks.}}
{{flavour|This ring increases or decreases the wearer's effectiveness with ranged weapons and melee attacks.}}


A '''±X ring of slaying''' affects [[accuracy]] and [[damage]] dealt by X in the same format as weapon enchantments, ranging from -6 to +6). It will affect both melee (including unarmed) and ranged combat, but not magic. The ring is usually [[cursed]] if the modifier is negative.
A '''±X ring of slaying''' affects the [[accuracy]] and [[damage]] of your melee (including unarmed), ranged, and auxiliary attacks. The modifier ranges from -6 to +6; negatively enchanted rings are usually cursed.  


A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as "Slay ±X".
A functionally identical effect occasionally appears on [[artefact]] jewellery and armour, denoted as "Slay ±X".


==Desirability==
==Desirability==
Very high, if the bonus is decent. Slaying bonuses significantly increase your overall damage output, acting as a bonus enchantment that stacks with your current weapon. Characters with fast weapons in particular can make good use of slaying, though slower weaponry will still benefit from it.
Very high, if the bonus is decent. Having more damage means killing enemies faster and being exposed to their attacks less.
 
Characters with fast weapons and/or auxiliary attacks stand to benefit more from slaying, as it is applied per hit.


==History==
==History==

Revision as of 04:07, 15 February 2018

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
Type Jewellery
Name Ring of slaying
Icon
This ring increases or decreases the wearer's effectiveness with ranged weapons and melee attacks.

A ±X ring of slaying affects the accuracy and damage of your melee (including unarmed), ranged, and auxiliary attacks. The modifier ranges from -6 to +6; negatively enchanted rings are usually cursed.

A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X".

Desirability

Very high, if the bonus is decent. Having more damage means killing enemies faster and being exposed to their attacks less.

Characters with fast weapons and/or auxiliary attacks stand to benefit more from slaying, as it is applied per hit.

History

Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.

Prior to 0.10, slaying was more powerful as it was included before the weapon skill multiplier.

Jewellery
Amulets Acrobat • Chemistry • Dissapation • Faith • Guardian spirit • Magic regeneration • Reflection • Regeneration • Wildshape
Rings Dexterity • Evasion • Flight • Intelligence • Magical power •
Poison resistance • Positive energy • Protection • Protection from cold • Protection from fire • Resist corrosion • See invisible • Slaying • Strength • Willpower • Wizardry