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Primal Wave: Difference between revisions

From Ashenzari's Archive
imported>Ion frigate
m 1 revision: attempting to import spells
imported>MoogleDan
Updated category, minor clean-up
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'''Primal Wave''' is a monsters-only spell that causes the tides of [[the Shoals]] to surge into you, dealing significant damage, making movement more difficult, and pushing you around. Fortunately, it cannot knock you into [[deep water]], and it deals 40% less damage if your character is either aquatic ([[merfolk]], [[octopode]]) or does not breathe ([[mummy]], gray [[draconian]]).
'''Primal Wave''' is a monsters-only spell that causes the tides of [[the Shoals]] to surge into you, dealing significant damage, turning the terrain beneath you to [[shallow water]] (if it isn't already), and pushing you around. Fortunately, it cannot knock you into [[deep water]], and it deals 40% less damage if your character is either aquatic ([[merfolk]], [[octopode]]) or does not breathe ([[mummy]], gray [[draconian]]).


The following enemies cast Primal Wave:
The following enemies cast Primal Wave:
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*[[Ilsuiw]]
*[[Ilsuiw]]


[[Category: Monster Spell]]
[[Category: Monster spells]]

Revision as of 18:18, 23 January 2013

 Primal Wave
Level 6
School1 Conjuration
School2 Ice
Source(s)
Casting noise ?
Spell noise ?

Primal Wave is a monsters-only spell that causes the tides of the Shoals to surge into you, dealing significant damage, turning the terrain beneath you to shallow water (if it isn't already), and pushing you around. Fortunately, it cannot knock you into deep water, and it deals 40% less damage if your character is either aquatic (merfolk, octopode) or does not breathe (mummy, gray draconian).

The following enemies cast Primal Wave: